-
Notifications
You must be signed in to change notification settings - Fork 3
Pixel Art Inspirations
ameliarow edited this page Aug 30, 2021
·
8 revisions
The following is a collection of various initial pixel art game inspirations, that have inspired the overall art style of the game, which will be a 2D pixel art style based game, with pixel size: 64 x 64 pixels for assets.
(Source: http://robertsonanthony.blogspot.com/2017/03/soul-knight-review-all-guns-all-of-them.html)
(Source: http://www.digitallydownloaded.net/2015/07/preview-dungeon-souls-pc.html)
(Source: https://mwaayk.itch.io/dungeon-souls)
(Source: https://www.rockpapershotgun.com/dwarf-fortress-premium-version)
(Source: https://store.steampowered.com/app/1381290/Viking_Fight/)
(Source: https://www.factorio.com/)
(Source: https://twitter.com/nintendoamerica/status/951589607262519296)
(Source: https://niklashassmann.itch.io/norse)
Design Document
- Story
- Music
-
Characters
- Main Character
- Bosses
-
Enemies
- Sprint 1: Final Design
-
Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals