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Metal Clank

JiaaoChu edited this page Oct 18, 2021 · 3 revisions

Initial Design

I firstly tried to stimulate the sound of using longsword to hit the armor. I record two original audios. The first one is I used one finger or chopsticks to hit a empty cans, and modified it using Audition. |Listen here|

Then, after receiving the feedback from Jacob, I record another original audio. I used one screwdriver to hit a scissor, and modified it using Audition. |Listen here|

Following Design

After I made two audios, and asked for feedback from Jacob, there were still some problems with the clank sound. I then downloaded the original sound effects from Adobe Audition Sound Effects Library. Adobe® Creative Cloud® software includes thousands of uncompressed, royalty-free audio sound effects.

And the license agreement is: Subject to the restrictions stated in the EULA, you may use, display, modify, reproduce, and distribute the associated Content File. However, you may not distribute the Content File on a standalone basis (i.e., in circumstances in which the Content File constitute the primary value of the product being distributed), and Customer may not claim any trademark rights in the Content File or derivative works thereof.

I combined Weapon Axe Hit 01 and Weapon Sword Hit Wood Dull 01, and used Audition to add other effects to create some new audios waiting for feedback.

And I will put some draft versions here: |clank3| |clank4| |clank6| |clank9|

The final version is |clank10|

*Designed by Jiaao Chu

Table of Contents

Home

Design Document

Design Document

Design Document

Game Engine

Getting Started

Entities and Components

Item Drops from Entities

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Map Generation

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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