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Metal Clank
I firstly tried to stimulate the sound of using longsword to hit the armor. I record two original audios. The first one is I used one finger or chopsticks to hit a empty cans, and modified it using Audition. |Listen here|
Then, after receiving the feedback from Jacob, I record another original audio. I used one screwdriver to hit a scissor, and modified it using Audition. |Listen here|
After I made two audios, and asked for feedback from Jacob, there were still some problems with the clank sound. I then downloaded the original sound effects from Adobe Audition Sound Effects Library. Adobe® Creative Cloud® software includes thousands of uncompressed, royalty-free audio sound effects.
And the license agreement is: Subject to the restrictions stated in the EULA, you may use, display, modify, reproduce, and distribute the associated Content File. However, you may not distribute the Content File on a standalone basis (i.e., in circumstances in which the Content File constitute the primary value of the product being distributed), and Customer may not claim any trademark rights in the Content File or derivative works thereof.
I combined Weapon Axe Hit 01 and Weapon Sword Hit Wood Dull 01, and used Audition to add other effects to create some new audios waiting for feedback.
And I will put some draft versions here: |clank3| |clank4| |clank6| |clank9|
The final version is |clank10|
Design Document
- Story
- Music
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Characters
- Main Character
- Bosses
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Enemies
- Sprint 1: Final Design
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Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals