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Concept Art Design
These assets created by using free pixel tools to design. Some were created in 32x32 and 64x64 pixels, depending on the needs of the location to put these on the game map. In general, all assets created to suitable for the game content
These art creation are in png and gif image. Main tile types include:
- Door arts
- Spike Wall arts
- Stairs arts
- Furnitures arts (Table, Chairs,...)
- More Decoration arts (Skulls, Pillars,...)
Inspired by vintage wood doors, brown chosen as the main color for these tilesets. There is a door allows the character to move to a new map, other created with traps can damage if characters open this door.
Spike walls created as wall traps. These will use for wall blocking, if character hit these wall, it will damage. There are 3 spike walls created in 64x64px with more shape colour and details, other created in 32x32px.
Stairs created allow characters to go up in the room map. this art were created in 32x32px and 64x64px
In order to decorate the map, some wood furnitures created to increase the attractiveness of the context map.
Floors tileset bring together in order to create rooms and constructing numerous interconnected rooms. Each floor tile have different materials could increase increase diversity for the room design
Design Document
- Story
- Music
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Characters
- Main Character
- Bosses
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Enemies
- Sprint 1: Final Design
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Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals