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Concept Art Design

Quan Tran edited this page Sep 13, 2021 · 41 revisions

Overview

These assets created by using free pixel tools to design. Some were created in 32x32 and 64x64 pixels, depending on the needs of the location to put these on the game map. In general, all assets created to suitable for the game content

Art Creation

These art creation are in png and gif image. Main tile types include:

  • Door arts
  • Spike Wall arts
  • Stairs arts
  • Furnitures arts (Table, Chairs,...)
  • More Decoration arts (Skulls, Pillars,...)

Doors

Inspired by vintage wood doors, brown chosen as the main color for these tilesets. There is a door allows the character to move to a new map, other created with traps can damage if characters open this door.

Spike Walls

Spike walls created as wall traps. These will use for wall blocking, if character hit these wall, it will damage. There are 3 spike walls created in 64x64px with more shape colour and details, other created in 32x32px.

Stairs

Stairs created allow characters to go up in the room map. this art were created in 32x32px and 64x64px

Furnitures

In order to decorate the map, some wood furnitures created to increase the attractiveness of the context map.

More Decoration

Decoration v2

Floors

Floors tileset bring together in order to create rooms and constructing numerous interconnected rooms. Each floor tile have different materials could increase increase diversity for the room design

Table of Contents

Home

Design Document

Design Document

Design Document

Game Engine

Getting Started

Entities and Components

Item Drops from Entities

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Map Generation

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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