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Sprint 4 team 2 test idea
MTbir edited this page Oct 19, 2021
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Update previous Junit test typically feature update enemy ai task
Update teleportation test so that it mock for entity to actually teleport other than just check for trigger priority
Check for the new implementation of sound and new trigger condition
Mock for entity to spawn on the map
Mock for spawn entity
Test for the spawn boundary
Write new config test to ensure that the enemy attribute remain the same
Test for boss over lay component
Design Document
- Story
- Music
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Characters
- Main Character
- Bosses
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Enemies
- Sprint 1: Final Design
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Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals