-
Notifications
You must be signed in to change notification settings - Fork 3
Map Art Style
The following map art style was produced based on research conducted as well as map progression design consultations conducted during Sprint 3 (see Initial Map Progression). Preliminary Map Area level themes are presented alongside respective colour palettes and overall art aesthetic.
Dungeon Room Inspiration (Source: https://www.artstation.com/artwork/Ka9VDW)
Characteristics: Dark indoor room, rough wooden paths, sun shining through, barrels/crates/pillars as obstacles, lighter stone walls and floor.
Boss: Elf Mage
Helheim Room Inspiration (Source: http://creaturespotlight.blogspot.com/2015/09/6-random-dungeon-rooms-iv.html)
Lava Inspiration (Source: https://ark.fandom.com/wiki/Lava_Elemental_Arena_(Ragnarok))
Characteristics: Dark and gritty, lit by torchlight, rough stone paths, spooky atmosphere, barrels/crates/pillars as obstacles, darker cobblestone floor and walls, fiery, hot lava, bright red, scary, dark stone island blazing with flames.
Boss: Loki
Outdoor Map Inspiration (Source: https://www.kotaku.com.au/2018/04/fine-art-step-inside-the-forest-of-liars/)
Characteristics: Outdoor vegetation, courtyard atmosphere, grassy and stone paths, wooden items, different outdoor textures.
Boss: Thor
Palace Room Inspiration (Source: http://www.ticketsofrussia.com/peterhof/museums/grpal/ind4.html)
Palace Room Inspiration (Source: https://jordansnee.artstation.com/projects/baro1n)
Throne Room Inspiration (Source: https://www.deviantart.com/lmushrooms/art/Medieval-Dungeon-Room-430556162)
Characteristics: Dark, lit by torchlight, stone floors and walls, random items including tools, furs and trophies lying around, some colour variation in flooring and walls, royal atmosphere.
Boss: Odin
Design Document
- Story
- Music
-
Characters
- Main Character
- Bosses
-
Enemies
- Sprint 1: Final Design
-
Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals