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Boss attack animation using sceptre
FleurN21 edited this page Sep 14, 2021
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After speaking with the weapon team, we decided to replace the circular staff that I had created with their sceptre. This is because, it is our plan the the player will take the weapons from each boss he conquers and they had already began animating the sceptre for later levels.
For the boss animation, the boss' sceptre is rotated 90 degrees for each animation frame, to match the different sprites I had been sent by the sceptre team. I just superimposed the sceptre images with different rotations onto the existing image of the boss.
In a future sprint, I wouldn't mind animating the boss a bit more (moving his elbow forwards) to make it more clear that he is stabbing.
Design Document
- Story
- Music
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Characters
- Main Character
- Bosses
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Enemies
- Sprint 1: Final Design
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Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals