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Task Unit Testing

MTbir edited this page Aug 30, 2021 · 1 revision

Alertable Chase Task Test

Test when the ghost king is triggered the alert event, the melee entity will chase toward the target despite the view distance or block object

Alert Chase Task Test

Same as alertable chase task test because these two tasks are dependent on each other

Anchor Chase Task Test

Test if the enemy not chase the target if the target is outside of anchor protect radius

Anchor Retreat Task Test

Test if the enemy is chase the target outside of the anchor protect radius, it will start retreating

Anchor Wander Task Test

Test if the enemy wander and start retreat back to the anchor point

Projectile Movement Task Test

Test if the project is move toward target position (final)

Ranged Chase Task Test

Test if the range enemy retreating if target is too close and chasing if target is too far

Shoot Projectile Task Test

Test if the projectile can be shoot

Zigzag Chase Task Test

Same as chase task test because the zigzag is time based so test if the distance is change overtime.

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