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Level 1 Difficulty User Testing
BobJohnsom edited this page Oct 19, 2021
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- Session run by: Kai Barry
- Feature team name: Team 3
- Number of participants: 3 (aged 18 -21 all with some computer game background)
This user test was conducted throughout the sprint 4, to test the gameplay and difficulty of level 1 of the game. We wanted to get the view of someone that has some background with games to see how they compare this game to other rogue dungeon crawl like games. This game should ideally be challenging to the user causing some failure although not too difficult causing the user to not enjoy the gameplay.
Aim | Notes |
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To view the user play the first level and give feedback on the experience. | Having the player start and do a think aloud of the level describing the difficulty and if there is anything annoying |
- Explain the controls of the game
- Guide the user through the rooms
- Make the user do a think aloud throughout the entire testing session.
- Interview the user on their thoughts
- How would you rate the difficulty of this level?
- Was there any annoyances or anything unintuitive with the level?
- Was there any rooms that you would redesign?
General Feedback | How would you rate the difficulty of this level?? | Was there any annoyances or anything unintuitive with the level? | Was there any rooms that you would redesign? | |
---|---|---|---|---|
Tester 1 | “games exploitable” user used the dash ability to rush though the game although had fun | “Is a bit difficult but has a nice feel” | “The bottom left room with the archers and assassins was too difficult” | “The bottom left room” |
Tester 2 | “there are too many archers” kept getting a majority of his health lost due to archers | “rooms with the archers and assassins” “The arrow spam is annoying” | “to many projectile spam that's hard to dodge” | “reduce the archers and assassins” |
Tester 3 | “Probably too difficult for new gamers” got through the game with relative ease although had to play strategically | “the archers do too much damage and the melee are to easy to kill” | “reduce archers and increase melee although the assassins work well bit cover and space” | wanted the enemy types rearranged in the centre room and the bottom rooms |
From the user tests the users seem to found that the users found that the large amount of archers and assassin's placed in certain areas like the cramped areas on the bottom section made the game annoying. Users also found that the melee characters were easy to kill so the new levels will probably have melee character spam.
Design Document
- Story
- Music
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Characters
- Main Character
- Bosses
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Enemies
- Sprint 1: Final Design
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Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals