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New boss weapon design
An agreement with the Loki sprite design team was reached that the scepter used in sprint 2 should be used by the Loki boss instead of the elf.
Therefore, I had to change the weapon design for the boss. Originally, I had planned to re-use my original weapon design from sprint 2. However, user feedback revealed that many testers thought that it looked like a "lollypop." Therefore, I decided to re-design the weapon so that it looked more intimidating.
I researched different wizard staffs and came across this design. I really liked the claw style design, where the orb was sitting in the centre. I also really liked the extra blades on the hilt of the weapon. I thought that they helped to make the staff look more evil and intimidating.
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Design Document
- Story
- Music
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Characters
- Main Character
- Bosses
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Enemies
- Sprint 1: Final Design
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Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals