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Design Evaluation

Carloslyx edited this page Oct 16, 2021 · 2 revisions

Testing Evaluation: Design

Summary of key responses:

First impression of the game

  • I really liked the main character and it felt like the highlight of the game. My second favourite thing was the menu page. Quote from user1

  • The design looked really good. Quote from user2

  • At first thought it was going to procedural. Being able to walk straight to the boss was awesome. Quote from user3

  • First impression was like, it was a fun time but some jank. Quote from user4

  • The first impression is that this is similar to most adventure games on the market. Quote from user5

  • My first impression of the game screen is that it is more sophisticated. Quote from user6

  • My first impression was 8 bit top down game – and also well that’s MCU Asgard from the title screen. Quote from user7

How did it change?

  • My eyes were visually overwhelmed by the amount of different textures and colours when I was running, it made it more stressful for me. Quote from user1

  • I think the time needs to be extended and less obstacles Quote from user2

  • Became more of a boss run than a dungeon crawler over time. Quote from user3

  • But the actions of the characters in the game are too rigid and not smooth enough. Quote from user5

  • But with a deeper understanding, I found that it has a lot of inconsistency in many details. For example, the proportions and design styles of some enemies are seriously inconsistent with the overall style of the game, making the overall art style a little abrupt. Quote from user6

The look and design of the game

  • There was too much colour mixing and some of the floors needed more simplicity. Quote from user1

  • It was a bit unclear where the paths were at the start. Quote from user2

  • I like the level design. Quote from user3

  • Visual differences between characters, for example Loki character and main character images in cutscenes are different art styles so theres no continuity between them. Quote from user4

  • I think that although the overall art style is good, it still needs overall coordination. Quote from user6

  • I’d like more consistent art work and I think the environment could use some work, its not very interesting to look at. Quote from user7

Improve

  • The walls and the path were mixed up. It was confusing which is which at first so I would make them stand out a bit more so it’s more clear and distinct what the path is and what the wall is. Quote from user2

  • he character doesn’t quite fit in with the enemies, he looks a bit too different from the enemy design. Quote from user3

  • Theres a few things on the ground that are unclear as to whether they are traps or just aesthetic on the ground. Otherwise game art is fine. Quote from user4

  • The shape of the protagonist’s weapon can be more refined, and more decorations or special effects can be added. Quote from user5

  • The tiling is just bland, like the wood texture looks like its been taken of google. Quote from user7

Game’s appeal

  • Design was appealing. Quote from user1

  • It’s appealing because the characters look almost realistic and they’re historical and the colours really appeal to gamers. Quote from user2

  • Being able to go back and beat the thing that just beat you and getting better as you play. Quote from user4

  • The background of the game story is very attractive, but the overall experience of the game is dull. Quote from user5

  • I think the appeal of this game is average, because as an experienced gamer, I have played a lot of games, and this game can only be said to be ordinary in my gaming experience. Quote from user6

  • It’s a fun little demo test thing, but its not something I’d really find myself playing. Quote from user7

Target audience

  • People who play games a lot and are experienced gamers. Quote from user1

  • I think most people can pick it up easily. Quote from user2

  • Difficulty puts it at late teens, but the gameplay puts it at like 10 up. Quote from user3

  • If you’re into this genre of game anyone over 15/16 or so would be kinda into it. Quote from user4

  • I think it is suitable for players who like to experience the story of the game but do not pay attention to the difficulty of the game. Quote from user5

  • I think it is very suitable for some players with less experience in the game, because it is not very difficult to operate. However, I think it is not suitable for some players who are more impetuous or poor in English, because its mission guidance is not It is clear that all plots and mission objectives are conducted in dialogue between the characters. Quote from user6

  • Looks like its for people who like top down hack and slashes and people who are familiar with the MCU. Quote from user7

Table of Contents

Home

Design Document

Design Document

Design Document

Game Engine

Getting Started

Entities and Components

Item Drops from Entities

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Map Generation

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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