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Enemy death sound effect
In sprint4, I designed the death sound effect for enemies in levle 1. In order to make the sound effect of enemy’s death, I start from doing research on the internet to get inspiration. From my research, I find out that most game use sound of shout to represent the death sound, this inspire me that I can make the death sound by my mouth. Firstly, I use the Adobe audition to record my shout sound and edit the recording. Secondly, I use audition to add other sound effect into the shout sound recording to make the sound more matchable with the game.
https://vocaroo.com/1cUhXO8uqg5L
https://vocaroo.com/1nImZtUzcoJs
The death sound 1 and death sound 2 will be played when the elves enemies dies.
https://vocaroo.com/1cnkJaIquoBp
This sound will be played when the mage boss dies.
After finish the arrow art design, I start design and edit the sound effect of the arrow. There are two different sound effects of the arrow, shooting effect and hit or disappear effect. https://vocaroo.com/12OkiQAQqu8t
This sound effect will be applied when the arrow hits on the player or hit on the ground. https://vocaroo.com/1f45FRrZCarp
Design Document
- Story
- Music
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Characters
- Main Character
- Bosses
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Enemies
- Sprint 1: Final Design
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Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals