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Map Navigation Testing

Benjamin Gonzalez edited this page Sep 12, 2021 · 1 revision

Method

Walkthrough

Description

Level one is large with 10 rooms, We aim to test the initiative nature of the map design with the core objective to see the difficulty of the user to find the boss room. After the Participant has found the boss room the following questions are to be asked.

Ask the question:

  1. Did you find the process of map exploration enjoyable from 1-5
  2. Rate the design choice for the large size of the rooms from 1-5
  3. Rate the overall size of the map from 1-5
  4. Rate the field of view choice from 1-5
  5. Any other comments

Purpose:

Testing the overall map implementation. And improve the overall map layout and design.

Results from 5 participants:

Noted as an array with each index signifying a participant eg [Participant 1, Participant 2, ... Participant X]

Scores:

Question 1: [5, 5, 5, 4, 5] Question 2: [5, 4, 3, 5, 5] Question 3: [2, 3, 5, 3, 3] Question 4: [4, 5, 5, 4, 3] Question 5: "The pillars interact with the character weirdly" Participant 1 "The character moves too slowly for such a big map" Participant 2 "The rooms look pretty similar so it could be easy to get lost" Participant 3 "Small fast passed levels could be more enjoyable than long tedious ones" Participant 5

Findings

The map is definitely too large, although fun to explore it will be worth exploring ways to shrink the map while keeping it fun to explore

Table of Contents

Home

Design Document

Design Document

Design Document

Game Engine

Getting Started

Entities and Components

Item Drops from Entities

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Map Generation

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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