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Hell Warrior
Due to the dark, barren area for the Hell map. The current design of the warriors do not fit very well. To fit with the colour scheme of the area, a different colour scheme and clothing design has been made for the NPC enemies. To add more variety to the character designs, the helmet design, clothing and colour scheme has been changed.
Changes that have been made between the original is the helmet design, adorned with down angled horns. A few slightly different types of helmets have been created. The closed helmet was chosen as it was an interesting design that was not yet included in the game. Although the colour of the clothes is quite light, this was done intentionally to avoid having the NPC blur into the dark floor tiles. A darker colour would also have been similar to the main character's clothes. The NPC has also been given a hunched back, making the enemy appear more menacing and making the guard above appear noble in comparison.
Design Document
- Story
- Music
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Characters
- Main Character
- Bosses
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Enemies
- Sprint 1: Final Design
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Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals