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Impact
JiaaoChu edited this page Aug 30, 2021
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Impact - meaty, should feel like someone is being hit, as oppose to metal clanging (enemies don’t have armor right now).
The origin sound of this audio made by hitting the clothes.
The main software I use is Adobe Audition. Some part of sound is panned to the left and some is panned to the right.
The main part of the sound is also strengthened as I raised the volume.
The audio is denoised, to minimize the impact of ambient sound on audio. Some audio efforts like reverb, stereo are added.
Aurther: Jiaao Chu (@JiaaoChu)
Design Document
- Story
- Music
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Characters
- Main Character
- Bosses
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Enemies
- Sprint 1: Final Design
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Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals