Skip to content
JiaaoChu edited this page Aug 30, 2021 · 1 revision

Overview

Impact - meaty, should feel like someone is being hit, as oppose to metal clanging (enemies don’t have armor right now).

Main theme

The origin sound of this audio made by hitting the clothes.

The main software I use is Adobe Audition. Some part of sound is panned to the left and some is panned to the right.

The main part of the sound is also strengthened as I raised the volume.

The audio is denoised, to minimize the impact of ambient sound on audio. Some audio efforts like reverb, stereo are added.

|LISTEN HERE|

Aurther: Jiaao Chu (@JiaaoChu)

Table of Contents

Home

Design Document

Design Document

Design Document

Game Engine

Getting Started

Entities and Components

Item Drops from Entities

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Map Generation

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

Clone this wiki locally