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Hammer Attack Animation
Contains the characters animation for the different directions; left, right, up and down. These were created using the Team 1's character designs and modifying them to match the hammer movement.
- by Sabrina Menezes
The final sprite for the up, down and left hammer attack.
The final animation for the up, down and left hammer attack.
Thrown versions of the hammer attack animation were also created but were not used.
- By Sabrina Menezes
Similar to the left axe attack, the left hammer attack was originally a flipped version of the right attack, meaning the hammer was in the wrong hand. This animation was redone to correct that.
The right hammer attack wasn’t as smooth as the team would have liked, so they were redrawn to match the other attacks.
A couple of designs were created as possible alternative attack animations, but it was decided to maintain consistency between the existing attack and character designs.
- Left attack alternative design
- Right attack alternative design 1
- Right attack alternative design 2
- Right attack alternative design 3
Design Document
- Story
- Music
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Characters
- Main Character
- Bosses
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Enemies
- Sprint 1: Final Design
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Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals