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Map Design

jac0be edited this page Aug 11, 2021 · 24 revisions

Area Layout

Each area consists of two main components:

  1. Basic Dungeon Layout
  2. Boss arena

Area 1: Asgard Village Outskirts (Beginning)

  1. Dungeon layout: Village themed grass area. Trees as obstacles. Area is surrounded by water, which serve as the map limit. Very similar to game engine default.
  2. Boss arena: A boss guards the entrance to the rainbow bridge, which leads directly to the palace of asgard. Boss candidates:
  • The Great Serpent: Rests in the river underneath the rainbow bridge.
  • Heimdall: Guards the rainbow bridge with his sword.

Area 2: Asgard City Streets (Exterior)

  1. Dunegon layout: Stone walls and floor, sun shining, barrels/crates/pillars as obstaces.
  2. Boss area: A boss guards the entrance to the palace interior. Boss candidates:
  • Thor guards the entrance with his legendary hammer mjolnir.

Area 3: Asgard Palace (Interior)

  1. Dungeon layout: Dark stone floor and walls. Lit by torches.

  2. Boss area: Asgard throme room Boss candidates: Odin

Table of Contents

Home

Design Document

Design Document

Design Document

Game Engine

Getting Started

Entities and Components

Item Drops from Entities

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Map Generation

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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