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Map Design

GreyAtlantean edited this page Aug 12, 2021 · 24 revisions

Area Layout

Each area consists of two main components:

  1. Basic Dungeon Layout - obstacles/cover, enemies, doors (only open after all enemies are dead), [traps?] [top down 2D dungeon crawler?]
  2. Boss arena

Area 1: Asgard Village Outskirts (Beginning)

Dungeon Theme:

  • Village themed grass area. Trees as obstacles.
  • Area can also have water on the sides, which can server as the map limit.
  1. Boss arena: A boss guards the entrance to the rainbow bridge, which leads directly to the city of Asgard.

Boss candidates:

  • The Great Serpent: Rests in the river underneath the rainbow bridge.
  • Heimdall: Guards the rainbow bridge with his sword.

Area 2: The tunnels system under Asgard

Dungeon Theme:

  • Dark and gritty
  • Lit by torchlight (maybe flickering?)
  • Rough stone paths with some possible water/liquids flowing underfoot.
  • Tunnel edges can be edge of room

Area 3: Asgard City Streets (Exterior)

Dungeon Theme:

  • Cobblestone floor and walls
  • Sun shining or could be overcast
  • Barrels/crates/pillars as obstacles.
  • Houses can serve as the edges of the rooms

Area 4: Palace Walls

Dungeon Theme:

  • As if you're ontop of the walls that would surround castles, just bigger.
  • The crenellations can serve as the map boundarys and will also therefore give a map that has a smaller width than the other maps would have, allowing some more distinction between areas.

Boss Area:

  • A boss guards the entrance to the palace walls.
  • In front of a gatehouse with access to the walls

Area 5: Inside the palace

Dungeon Theme:

  • Dark, lit by torches
  • Stone floors and walls which serve as the room boundary
  • Furs and other such trophys can hang on the walls for atmosphere

Boss Area:

Area 6: Inner area of the palace

Dungeon Theme: Similar to above, just better lit with a bit more opulence.

Boss candidates:

  • Loki and then Thor as the final two bosses

Area 7: The Throne Room

Boss is Odin, the final boss of the game. Who is also optional to beat.

Possible Changes

Map design is subject to changes depending on speed/quality of development.

  • New possible intermediary levels: Asgard sewer, along rainbow bridge, etc

Table of Contents

Home

Design Document

Design Document

Design Document

Game Engine

Getting Started

Entities and Components

Item Drops from Entities

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Map Generation

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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