-
Notifications
You must be signed in to change notification settings - Fork 3
Map Art Style
The following map art style was produced based on research conducted as well as initial map progression design consultations (see Initial Map Progression). Map Area themes are presented alongside respective colour palettes and overall art aesthetic.
Underground Room Inspiration (Source: https://www.artstation.com/artwork/Ka9VDW)
Characteristics: Dark indoor room, rough wooden paths, sun shining through, barrels/crates/pillars as obstacles, lighter stone walls and floor.
Dungeon Room Inspiration (Source: http://creaturespotlight.blogspot.com/2015/09/6-random-dungeon-rooms-iv.html)
Characteristics: Dark and gritty, lit by torchlight, rough stone paths, spooky atmosphere, barrels/crates/pillars as obstacles, darker cobblestone floor and walls.
Palace Room Inspiration (Source: http://www.ticketsofrussia.com/peterhof/museums/grpal/ind4.html)
Characteristics: Dark, lit by torchlight, stone floors and walls, random items including tools, furs and trophies lying around, some colour variation in flooring and walls, royal atmosphere.
Lava Inspiration (Source: https://ark.fandom.com/wiki/Lava_Elemental_Arena_(Ragnarok))
Characteristics: Fiery, hot lava, bright red, scary, dark stone island blazing with flames.
Palace Room Inspiration (Source: https://jordansnee.artstation.com/projects/baro1n)
Throne Room Inspiration (Source: https://www.deviantart.com/lmushrooms/art/Medieval-Dungeon-Room-430556162)
Design Document
- Story
- Music
-
Characters
- Main Character
- Bosses
-
Enemies
- Sprint 1: Final Design
-
Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals