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Main Character Design
This is the final agreed design outcome for the Main Character Design as of Sprint 1. The following details below describe the design process and illustrate iteration cycles taken to create and improve the design of the player character.
Final Character Design for Sprint 1
Below is a concise documentation of the entire design process for this character. See below for Sprint 1 details.
Figure 1: Character Design Process Summary
Research was conducted to gain inspiration into potential player designs based upon the theme of Norse mythology as well as to determine an appropriate helmet, clothing and beard style.
Refer to the following document for Inspiration and Research: Character Design Inspiration and Research
See Character Design Inspiration for more preliminary team examples.
Initially I sketched this however after discussion with designers and users, it was evaluatedthat the design direction should go this way therefore I did this.
Figure #: Initial Character Design Sketches
Figure #: Initial Helmet Design Sketches
Tall and short - with and without outlines
Upon further user evaluation, a refined design was created to incorporate
pre and post view
4 direction idle frames were designed. From this, character frames and animations were created. See Main Character Animation Frames.
Design Document
- Story
- Music
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Characters
- Main Character
- Bosses
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Enemies
- Sprint 1: Final Design
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Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals