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Main Character Design

ameliarow edited this page Aug 29, 2021 · 33 revisions

Overview

This is the final agreed design outcome for the Main Character Design as of Sprint 1. The following details below describe the design process and illustrate iteration cycles taken to create and improve the design of the player character.

Character_FrontView_collab

Final Character Design for Sprint 1

sprint1_finaldesign'

Design Process Summary

Below is a concise documentation of the entire design process for this character. See below for Sprint 1 details.

Sprint1_Character_ProgressSummary

Figure 1: Character Design Process Summary

Sprint 1

Inspiration and Research


Research was conducted to gain inspiration into potential player designs based upon the theme of Norse mythology as well as to determine an appropriate helmet, clothing and beard style.

Refer to the following document for Inspiration and Research: Character Design Inspiration and Research


See Character Design Inspiration for more preliminary team examples.

Initial Sketches and Designs


Initially I sketched this however after discussion with designers and users, it was evaluatedthat the design direction should go this way therefore I did this.



Figure #: Initial Character Design Sketches



Figure #: Initial Helmet Design Sketches

Sprint1_Character_Prelim (1)

Sprint1_Character_Prelim (2)

Sprint1_Character_Initial

Sprint1_Character_InitialLongLeg

Improved Character Designs


Tall and short - with and without outlines

Sprint1_Character_refined

Refined Design


Character_FrontView_collab

Upon further user evaluation, a refined design was created to incorporate

pre and post view

Directional Designs


RightWalking_collabLeftWalking_VIEW Character_BackVIEW Character_FrontView_collab 4 direction idle frames were designed. From this, character frames and animations were created. See Main Character Animation Frames.

LeftWalking RightWalking

Table of Contents

Home

Design Document

Design Document

Design Document

Game Engine

Getting Started

Entities and Components

Item Drops from Entities

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Map Generation

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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