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User Testing Plan (Infrastructure)

schmidem edited this page Sep 21, 2022 · 1 revision

Overview

One-on-one design critique sessions with both simple and expert users of the game in order to receive a collectively more accurate and more holistic review of the designs itself. These critique sessions were a series of casual and relatively open-ended conversations in aim to gain unique and original insights where the user wouldn’t feel any obligation to form their answers a certain way.

User Testing Plan

Categories touched on to help guide the critique included:

  • Design style
  • Use of colour
  • Functional appearance
  • Object (entity) recognition
  • Isometric implementation
  • Professionalism

Plan:

  1. General introduction to the game
    • Theme, storyline, objective
  2. View design asset
    • Begin object design critique (start open ended)
    • Prompt with categories
    • Take notes during the conversation
  3. Final thoughts, any other comments?

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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