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Sprint 1 Infrastructure User Testing Session Results

schmidem edited this page Sep 13, 2022 · 3 revisions

User Feedback Notes:

Wall

  • Seems a bit flat and amateur
  • Looks like a castle top but not exactly a wall
  • Use of colour if a bit bright
    • Caution tape-like
  • Initially hard to distinguish that it is a wall
  • Add isometric design

Tower

  • Cool and clean
  • Looks a bit on the bigger side
    • Make thinner, but taller?
  • Isometric design pretty good —> best of the three designs
  • Clean up graphic base (left)
  • Needs dimension
  • Looks like plain stone, would be cool to make marble (match the Ancient Greek theme)
  • Could make it chess piece inspired?

Turret

  • Would be cool if they were Gyroid-like (like in Animal Crossing game)
    • Different types of turrets with different functions/movements
    • Kind of like a small army for defence
  • Turret base is very isometric, need to work on the turret itself
    • Add extra shading
  • Dimensions could be improved
    • Looks like it’s intending to be 3D but falls a bit flat
  • Materials very similar to the tower and might be hard to distinguish
  • Eyes/expression is a bit flat, doesn’t look very isometric

Changes for Next Design Iterations

Wall

  • Make isometric
  • Change colour palette (more natural)
  • Re-design shape to be more recognisable as a wall

Tower

  • Increase height, decrease width
  • Clean up dark outlines
  • Add marble texture
  • Revaluate shape (optional)

Turret

  • Change material (make more sand-like)
  • Rework visual dimensionality
    • Darken + lighten different areas
    • Extra shading
  • Rework facial expression

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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