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Sprint 1 Infrastructure User Testing Session Results
schmidem edited this page Sep 13, 2022
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3 revisions
Wall
- Seems a bit flat and amateur
- Looks like a castle top but not exactly a wall
- Use of colour if a bit bright
- Caution tape-like
- Initially hard to distinguish that it is a wall
- Add isometric design
Tower
- Cool and clean
- Looks a bit on the bigger side
- Make thinner, but taller?
- Isometric design pretty good —> best of the three designs
- Clean up graphic base (left)
- Needs dimension
- Looks like plain stone, would be cool to make marble (match the Ancient Greek theme)
- Could make it chess piece inspired?
Turret
- Would be cool if they were Gyroid-like (like in Animal Crossing game)
- Different types of turrets with different functions/movements
- Kind of like a small army for defence
- Turret base is very isometric, need to work on the turret itself
- Add extra shading
- Dimensions could be improved
- Looks like it’s intending to be 3D but falls a bit flat
- Materials very similar to the tower and might be hard to distinguish
- Eyes/expression is a bit flat, doesn’t look very isometric
Wall
- Make isometric
- Change colour palette (more natural)
- Re-design shape to be more recognisable as a wall
Tower
- Increase height, decrease width
- Clean up dark outlines
- Add marble texture
- Revaluate shape (optional)
Turret
- Change material (make more sand-like)
- Rework visual dimensionality
- Darken + lighten different areas
- Extra shading
- Rework facial expression
The Final Boss
Shop
Inventory
Achievements
Infrastructure
User Interfaces Across All Pages
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)