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Storyline and Tutorial Unit Testing

rafe171 edited this page Oct 4, 2022 · 1 revision

StoryLineActionTest

Requirement Test case addressed by
Test prologue skips to main game proloogueSkipTest
Test epilogue skips to main game epilogueSkipTest

MainGameTutorialTest

Requirement Test case addressed by
Test movement prompt disposes on player movement movementPromptTest
Test wood prompt shown when wood is collectible woodPromptTest
Test stone prompt shown when stone is collectible stonePromptTest
Test attack enemy prompt shown when the player may attack. enemyPromptTest
Test wood and stone collection objective completed resourceObjectiveDispose

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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