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Brick Wall

CongxiaoZhou edited this page Oct 3, 2022 · 5 revisions

Introduction

As a tower defense game, the player must be provided with a method of 'pathing' enemies to the desired location, or preventing enemies from damaging certain objects. The wall entity is a method of doing so, and extends the general entity class, as described in Infrastructure.

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Class Design

The Wall entity is a specialized extension of the Entity class. Components have been added which provide the wall a specific amount of Health Points, which are shown in the wall's Health Point Bar, as well as to create a collider component around the entity, making it impassable for all entities in the game.

As the basic component of the Building class, the wall will apply to the design guidelines of the building. Considering that the game is from a 2.5D perspective, the wall is designed as two perspectives. But in Sprint 1, only the usability of the entity will be tested, and there is no distinction between the two.

Design Iteration

v5_WallBrick v5_WallBrick v4_WallBrick
Current Version Version 5 Version 4
v3_WallBrick v2_WallBrick v1_WallBrick
Version 3 Version 2 Version 1

User Testing Questionnaire Link

https://docs.google.com/forms/d/e/1FAIpQLSfYJ1BcILWAyPOQsPc1fJGhZmMS7da5fnI7Cnxl0ej1qZvrZQ/viewform?usp=sf_link

Design reference

https://images.app.goo.gl/Hnwn1o9vdNNpgSeo9

https://images.app.goo.gl/EAVb4nBY8yGpMKTT8

In-Game usage

To build a Wall in-game, toggle build mode on / off by pressing b. While Build mode is on, move your cursor to your desired location and click Mouse1 to construct a Wall.

Future Expansion

Whilst the visual / in-game implementation of the Wall entity is mostly complete, in the future the wall entity class could be expanded to create a fluid gameplay experience when multiple walls are placed nearby eachother (i.e. even if there is a small amount of visual space between the walls, enemies act as if it is one continuous wall).

In the future, research can be conducted amongst users to understand whether they expect further types of walls to be added to the game, or potentially whether to only include a feature where the current wall structure can be upgraded to enhance its stats.

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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