Skip to content

Changes to Eel Design Sprint 3

Heather Blakeway edited this page Oct 3, 2022 · 8 revisions

Link back to main page

Water Based Eel

After receiving studio feedback regarding the integration of the eel, a water based version of the design was created to enhance how realistic the enemy looks in the game engine. As this feature was added late in sprint 3 designs and animations will be expanded on in the final sprint

Inspiration

image image image

Colour Palette

The colour palette will be based off the water environment tiles for seamless integration into game engine

References

https://www.transitionsabroad.com/listings/travel/articles/travel-by-cargo-ship-around-the-world.shtml https://www.yachtincrete.com/crete-day-boat-trips/hersonissos-day-boat-trips-to-dia-island.html https://www.sailo.com/boating-destinations/sailing-in-malta/top-10-beaches-malta-anchor-your-boat/

User Testing

Link to user testing

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

Clone this wiki locally