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Polished Ranged Enemy Animation
Heather Blakeway edited this page Oct 17, 2022
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The following diagram represents the final process used for animating ranged enemies in Atlantis Sinks.
- Enemies are created in the NPCFactory class where the instance of the entity created is returned
- Enemies are spawned in the ForestGameArea class using the instance of the entity
- RangedMovementTask Handles movement of the spawned enemy, corresponding with the AnimationRenderComponent to play the correct animation depending on the direction needed for the enemy.
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