-
Notifications
You must be signed in to change notification settings - Fork 0
Crystal Managment
KavyaMenda edited this page Sep 13, 2022
·
13 revisions
Please find below iterations and design inspirations as part of Crystal Management. The crystal adopts a fairly large proportion of the map and takes on an isometric/pixelated approach to style and design.
The crystal's health is dependent on several other game components comprising the following: Enemies, Main Character, Map. When enemies attack, this decreases the health level of the crystal as well as the main character.
The Final Boss
Shop
Inventory
Achievements
Infrastructure
User Interfaces Across All Pages
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)