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schmidem edited this page Aug 29, 2022 · 7 revisions

Introduction

Tower1 is a specialised tower entity which extends from the Entity class and has unique damage and hit point values. Tower1 is the first defensive tower designed, and will allow the player to defend themselves, and the Crystal from enemies in the game.

Class Design

Components have been added which have provided the tower attributes described above, as well as creating a collider component and hitbox for the tower.

Code Testing

-----------------To Fill in-----------------

Design Iteration

Version 1

Version 2

First sketch:

Second sketch:

Third sketch:

Current version:

Future Expansion

In the future, functionality could be created to place Tower1, and also to enable Tower1 to damage enemies.

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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