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schmidem edited this page Aug 29, 2022 · 7 revisions

Introduction

Turret1 is a specialised turret entity which extends from the Turret class and has unique damage and hit point values. Turret1 is the first defensive turret designed, and will allow the player to defend themselves, and the Crystal from enemies in the game.

Design Iteration

Version 1

Version 2

First sketch:

Second sketch:

Third sketch:

Current version:

Future Expansion

In the future, functionality could be created to place Turret1, and also to enable Turret1 to damage enemies.

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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