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Objectives Design

viktormmilanov edited this page Oct 4, 2022 · 12 revisions

Objectives

The main purpose of objectives is to guide the player through the first day, introducing all major aspects in the game.

Inspiration

The main inspiration for objectives has been from World of Warcraft. Objectives work slightly differently in there, however, they still aim to aid the player.

Image 1: Quests_log_interface

Image 2: Quest-givers-in-World-of-Warcraft

Objectives Design

Since we want to bring attention to the objectives, a way to do that is with an exclamation mark. Thus, this was the base for the design. It was then also encased to further make it stand out. Additionally, the word "OBJECTIVE" was also added (due to user testing, users asked for clarification of the !, adding text greatly improved the clarity of the objective).

objectiveImage Objective objectiveImage   objectiveText

Image References

Image 1: https://images.app.goo.gl/uamE8d4TR4HgnTQL8 Image 2: https://images.app.goo.gl/sPsTiz6YNinAvUuf6

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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