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NPC Functionality User Testing Team8

sheehamishra edited this page Oct 3, 2022 · 6 revisions

The Preliminary Functionality Test ties in with User Test 1 under (PAGE REFERENCE). This preliminary test gained user

User Test 1 - Gameplay Functionality Test

Description

This functionality test aims to take place as a final point for validation from a user’s perspective, aside the Junit testing. With less focus on the design, the functionality tests the implemented functions as per the Task and Feature Ticket and determines if expectations for Sprint 3 have been achieved, similarly to the previous sprint.

Purpose

The purpose of this again is to test that the functions implemented have not only met the outlined goals per the feature ticket but also operate efficiently during gameplay for all users.

Method

Along with gameplay, the user will be given a questionnaire to fill out to respond to. This is because the NPCs are not necessarily features for the user to interact with, or has limited interaction. Method:

  1. Launch the game; Atlantis Sinks

** a. Test 1: Once beginning gameplay, observe and comment on what you see in terms of the NPCs. Where are they located? What are they doing? When are they being spawned and why?

** b. Test 2: Try clicking on the NPCs, what do you come across?

Results and Analysis

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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