Skip to content

Main Character

suhasudupaa edited this page Aug 30, 2022 · 31 revisions

Design Inspiration - Main Character

Following is the design inspiration for the main character we will be working on. Please refer to the feature ticket and the task ticket for more info.

Centaurs

Centaurs is a creature with the upper body of a human and the lower body and legs of a horse. It was chosen due to the following reasons -

  • Popularity in Greek Mythology.
  • Suits the ancient design style of the game.

Sprite movement inspiration

The movement of the main character will draw inspiration from the following gifs. The movement however won't be as exaggerated and detailed as gif 1 for the Sprint 1.

Design Journey - Main Character

  • After the main character was decided upon being a controllable entity, and as mentioned the team decided that a centaur would be the most fitting for the game because of its reference to Greek mythology. Our very first iteration of the centaur was done through paper sketching as shown below.

Weapon Design

Design Inspirations

453600095519f35a8d5db1c30177f524

Weapon Exploration & Initial Sketches

Weapon Sketches

Initial Pixel Designs

Initial Pixel Art Secondary Pixel Art

Multi-directional Weapon

Weapon Design Guidelines

  • Canvas Size 75 x 75 pixels
  • Darker outline
  • Colour Palette:
    • Outline - R=51 G=51 B=51 followed by R=77 G=77 B=77
    • Inner Blade - R=128 G=128 B=128
    • Handle Outline - R=66 G=33 B=11
    • Handle - R=166 G=124 B=82 & R=166 G=124 B=82
    • Handle Grip - R=96 G=56 B=19

Weapon Design

Main character & weapon integration #1

Untitled-4  Recovered

User Testing

Main Character Design

Weapon Design

Reference

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

Clone this wiki locally