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Inventory Design
In line with design guidelines set out for this game, along with existing art and interface styles, various wireframes were designed for the interface of the inventory popup - iterations of which can be seen in Inventory - Design User Testing. Based on AB user testing, the following wireframe was selected:
The design of the inventory popup interface was informed by the design of the shop, as these two features act alongside each other to make the purchase & use of in-game artefacts seamless. The same background colour scheme, font layout & background icons such as description boxes were used in both interfaces to ensure continuity. As shown in (Inventory - Design User Testing, vigorous user testing was also undertaken on other iterations of this design to ensure that the final design aligned to user's needs and provided optimal experience.