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Inventory Design
mackenziekerr1 edited this page Oct 17, 2022
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The design of the inventory popup interface was informed by the design of the shop, as these two features act alongside each other to make the purchase & use of in-game artefacts seamless. The same background colour scheme, font layout & background icons were used in both interfaces to ensure continuity. As shown in Inventory - Design User Testing, vigorous user testing was also undertaken on other iterations of this design to ensure that the final design aligned to user's needs and provided optimal experience.
Multiple distinct wireframes were designed for the inventory interface in order to gather feedback from users to inform our final wireframe choice. The four variations can be seen as follows:
- AB user testing was performed on these variations, which can be seen in Inventory - Design User Testing. Based on AB user testing, the following wireframe was selected:
The Final Boss
Shop
Inventory
Achievements
Infrastructure
User Interfaces Across All Pages
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)