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Eel Projectiles

Heather Blakeway edited this page Sep 12, 2022 · 19 revisions

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Contents

Design Inspiration

Pixel Inspiration

These particular designs were taken as inspiration due to being simple in nature however still appearing animated. Therefore, attention was focussed on how the pixel shading was constructed as well as the various shapes used.

[3] image [4] image

Colour Palette

The same colour palette used for the electric eel was utilised during low fidelity prototyping of projectile designs to create a range off designs that suit the eel.

[5] image [6] image [7] image

Low Fidelity Sketches

image

Medium Fidelity Sketches

Medium Fidelity Feedback

Final Design

Image References

[1]

[2]

[3] https://dribbble.com/shots/14642977-Elementals-Pixel-icons-Projectiles

[4] https://dribbble.com/shots/14642977-Elementals-Pixel-icons-Projectiles

[5] Studio Design Guidelines

[6] Studio Design Guidelines

[7] https://colorswall.com/palette/36404

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Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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