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Eel Projectiles

Heather Blakeway edited this page Sep 12, 2022 · 19 revisions

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Design Inspiration

These projectile images were taken as inspiration to foster thoughts in regard to the range of projectile shapes, effects and sizes in existing games.

Pixel Inspiration

These particular designs were taken as inspiration due to being simple in nature however still appearing animated. Therefore, attention was focussed on how the pixel shading was constructed as well as the various shapes used.

[3] image [4] image

Colour Palette

The same colour palette used for the electric eel was utilised during low fidelity prototyping of projectile designs to create a range off designs that suit the eel.

[5] image [6] image [7] image

Low Fidelity Sketches

Some important aspects aimed to be included within the projectile designs include:

image

Medium Fidelity Sketches

The low-fidelity sketches were a large inspiration for the medium-fidelity product. The aim for the medium-fidelity product was to narrow down the selection of designs and create designs that included the projectile against the eel itself. Changes from low to medium fidelity are based on studio feedback and achieving studio cohesion in design for characters. These include:

Medium Fidelity Feedback

Detailed results and analysis are provided in - Medium Fidelity User Testing.

The main changes to the design were:

  • Narrowed down colour
  • Narrowed down the shape of the projectile
  • Revised the size of the projectile

Final Design

Changes based on the medium fidelity feedback as supplied above were applied to produce the final eel projectile design for sprint 2.

Image References

[1]

[2]

[3] https://dribbble.com/shots/14642977-Elementals-Pixel-icons-Projectiles

[4] https://dribbble.com/shots/14642977-Elementals-Pixel-icons-Projectiles

[5] Studio Design Guidelines

[6] Studio Design Guidelines

[7] https://colorswall.com/palette/36404

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