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Eel Projectiles
- Inspiration
- Pixel Art Style Inspiration
- Colour Palette
- Low Fidelity Sketches
- Medium Fidelity Sketches
- Medium Fidelity Feedback
- Final Design
- Image References
These projectile images were taken as inspiration to foster thoughts in regard to the range of projectile shapes, effects and sizes in existing games.
These particular designs were taken as inspiration due to being simple in nature however still appearing animated. Therefore, attention was focussed on how the pixel shading was constructed as well as the various shapes used.
[3] [4]
The same colour palette used for the electric eel was utilised during low fidelity prototyping of projectile designs to create a range off designs that suit the eel.
[5] [6] [7]
The low-fidelity sketches were a large inspiration for the medium-fidelity product. The aim for the medium-fidelity product was to narrow down the selection of designs and create designs that included the projectile against the eel itself. Changes from low to medium fidelity are based on studio feedback and achieving studio cohesion in design for characters. These include:
Detailed results and analysis are provided in - Medium Fidelity User Testing.
The main changes to the design were:
- Narrowed down colour
- Narrowed down the shape of the projectile
- Revised the size of the projectile
Changes based on the medium fidelity feedback as supplied above were applied to produce the final eel projectile design for sprint 2.
[1]
[2]
[3] https://dribbble.com/shots/14642977-Elementals-Pixel-icons-Projectiles
[4] https://dribbble.com/shots/14642977-Elementals-Pixel-icons-Projectiles
[5] Studio Design Guidelines
[6] Studio Design Guidelines
[7] https://colorswall.com/palette/36404
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