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Crystal Managment

sheehamishra edited this page Aug 30, 2022 · 13 revisions

Please find below iterations and design inspirations as part of Crystal Management. The crystal adopts a fairly large proportion of the map and takes on an isometric/pixelated approach to style and design.

Dependencies:

The crystal's health is dependent on several other game components comprising the following: Enemies, Main Character, Map. When enemies attack, this decreases the health level of the crystal as well as the main character.

User Test

(Programming) Test Details: The purpose of this test is to test functionality of implemented crystal functions and investigate user behaviour with the crystal and . Method: To test the functionality of the above details, partakers of user testing here are required to follow the below gameplay instruction: Launch Atlantis Sink game and prompt for ‘Start Game’ Once gameplay begins, begin to familiarise yourself with gameplay, character controls and navigation. Locate the crystal and the enemies and take particular notice of the lifelines above these elements. As enemies begin to spawn, navigate your way through the map to avoid them until caught (on trigger for Sprint 1). Notice the effect of this on the crystal health status itself. Results/Feedback Summary : Participant 1 Results: Success. Participant 1 paid close attention to the health status of both the character and the crystal itself; tended to take particular notice of the crystal health after noticing declining health status.

(Design) Test Details: https://github.com/UQdeco2800/2022-studio-1/wiki/Crystal-Design-Detail#internal--external-testing

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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