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Scoring System Implementation Explanation Sprint 2
Although we completed the whole feature of scoring system in sprint 1. In sprint 2 we did some design updates as well as programming updates for it. The design updates are here: MainGameScreen Clock: https://github.com/UQdeco2800/2021-ext-studio-2/wiki/Scoreboard MainGameScreen Scoreboard: https://github.com/UQdeco2800/2021-ext-studio-2/wiki/Clock
We changed the getScore() method from getScore(int...arg) to getScore() which returns the global variable score. This is more clear and convenient to use.
We also added a new method called addToScore(int bonus)
. Bonus points are achievement scores and bag system scores. This method add bonus points to global variable score.
The changes I just introduced were made in the first week of sprint2. We came up a better solution to maintain this feature. Using ServiceLocator.
In the com/deco2800/game/services
package. We created a new ScoreService.java
class. The function of this class bascially the same as ScoringSystemV1.java
but much simpler than that. The ScoreService has the following advantages:
- It counts the time using
GameTime.java
in the engine without usingTimer
andTimerTask
in sprint1. - The class is very short and simple. It is easy to understand. Hence, more easily to maintain the scoring system.
/** controls the game score */
public class ScoreService {
private static Logger logger = LoggerFactory.getLogger(ScoreService.class);
private int bonus;
private GameTime gametime;
/**
* Constructor of ScoreService. Initialise a new gametime
*/
public ScoreService() {
gametime = new GameTime();
bonus = 0;
}
/**
* add bonus score to scores
* @param bonus the bonus score from other feature
*/
public void addToScore(int bonus) {
this.bonus += bonus;
}
/**
* returns base score + bonus
* @return score
*/
public int getScore() {
return getBaseScore() + bonus;
}
/** give score in seconds */
private int getBaseScore() {
return (int) gametime.getTime()/1000;
}
In the ServiceLocator.java
we implement this method so that ScoreService can be accessed in this way: ServiceLocator.getScoreService.addToScore(bonus)
and ServiceLocator.getScoreService.getScore()
public static ScoreService getScoreService() {
return scoreService;
}
- How to use GameTime to count the seconds for score.
- How does other classes use getScore().
- How does bag system update score.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan