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Items testing
We have designed different kinds of pickable items and implemented some of their functions:
- First Aid KitοΌIncrease the upper limit of life value
- BanadgeοΌRestore the health value
- AppleοΌRestore the hunger value
- WaterοΌRestore the thirsty value
- SyringοΌDetoxify
- Magic PotionοΌInvincible stamina The goal of user testing is to evaluate and optimize pickable items to improve user gaming experience
To conduct our user testing we did the following:
- Invited at least 3 users to test the game.
- Observe the process of the user playing the game and pick up items
- Show the item images after the trial play and interview users
- Collect feedback from users
Additionally, we invite members from other teams of the project to do testing.
- Inform the experience content to tester.
- The tester conducts the test individually.
- Carefully observe the emotions, expressions and other states of the experiencer in the process.
- Collect all feedback.
- What do you think this item is?
- What kind of function do you think this item has?
- How do you think it can be improved?
Observation
The user was curious about the appearance of game items and successfully completed the game.
Feedback
- It is easy for users to understand what each item is
- It is easy for users to imagine the functions of most items, but few items caused confusion
- Need to prompt the name and function of the item
Observation
The user quickly tried the game and picked up the items
Feedback
- The user correctly understand the meaning of most items
- The user can guess the function of most items
- The user expects to have more interesting items
Observation
The user tried the game and picked up all the items he saw.
Feedback
- The user is not sure about the meaning of some items
- The user cannot distinguish the difference between some item functions.
- The user is curious and expects some explanation about items
Most participants will be able to play the game without a problem, but there will be some users who are unsure of the effects of the item, whether it is a gain or a loss when they encounter it. As one participant suggested, it might be useful to add item profiles.
Almost all participants liked the prop design. However, there are only 6 items completed so far, and we will continue to add more items in future installments.
As more than one participant mentioned in their answers, the items currently have only a few effects -- they want to add more items to make the game more playable.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan