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Game Instruction User Testing
We have designed and implemented a game tutorial to explain them:
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A new button is shown on the main menu called "Game Tutorial".
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The user can click the button to enter a page that explains all icons and characters in the game.
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This user test is to get enough feedback to improve our design.
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Please note that this feature has two names "game instruction" and "game tutorial".
Changes from Sprint 4:
- The background is redesigned, and a more appropriate font is selected for a better suit of the style of the game.
Our survey is divided into two parts:
- Potential target population:
- We invite them to watch the prototype of the game tutorial;
- After the demonstration, we interviewed a few questions for whether they could understand the game by reading the game tutorial.
- Professional developer/designer:
- Show them prototypes;
- Ask them questions about the layout and font setting of the game tutorial.
Potential target population:
- Do you think the game tutorial clearly described all interactive characters and the game's control method?
- Do you fully understand the control and interactive features after reading this game tutorial?
- What do you think needs to be improvedοΌ
Professional developer/designer:
- Do you think the game tutorial clearly described all the interactive features?
- From the aesthetic point of view, what do you think needs to be improved?
- From the principle of interaction, do you think the font setting and the tutorial's entrance is suitable?
- Thoughts: The brief description of keyboard use is fantastic.
- Like: You guys put a keyboard schematic diagram which is excellent.
- Not so good: Nothing bad.
- Comment: I love this helpful tutorial.
- Thoughts: Such an operation tutorial is pretty necessary.
- Like: The description is straightforward and easy to understand. I like it.
- Not so good: The background looks a bit empty. But they are overall beautiful.
- Comment: Overall good, but maybe try adding a background picture?
- Thoughts: Creating a tutorial for players to operate is an excellent idea since there are heaps of interactive characters in the game, which can confuse new players.
- Like: The idea is great, and the layout design and description context are awesome.
- Not so good: New players may not be aware that there is such a great tutorial for them.
- Suggestion: Since this tutorial is too important, I would recommend showing this tutorial to every new player.
- Thoughts: Useful and handy tutorial.
- Like: The font is vivid, and I like it very much. And new players of the game really need such a detailed tutorial to play the game.
- Not so good: The tutorial should be automatically shown to new players.
- Suggestion: Good design, so I advise showing it to every new player.
- After interviewing four students (result above), many participants claimed that the game tutorial was handy and useful. In addition, they are all highly valued for the graphic design of the tutorial, font setting and page layout.
- This game tutorial received unanimous praise from both groups of participants. All participants realise that this game tutorial is essential for new players since the game is detailed and offers a significant amount of helpful information.
- Regarding the downside of the design, some participants pointed out that the game tutorial page should come with a better background.
- All feedbacks are valuable and will be considered for the next sprint.
- Thoughts: The new background is awesome.
- Like: The new background and new font style are better suited to the overall style of the game.
- Not so good: Somehow too many words.
- Comment: Nice job!
- Thoughts: Nice background.
- Like: Good background and font decision.
- Not so good: Texts blocks are crowded.
- Comment: Well done!
- Thoughts: Good pixel style background.
- Like: A suitable background and the font.
- Not so good: The layout is improvable.
- Suggestion: Nothing to improve.
- Thoughts: Yes, that's what I expected.
- Like: New background and font is great.
- Not so good: Too many words are squeezed together.
- Suggestion: Good job, everything is finished.
- In terms of the details:
Q1: All 4 evaluators choose Strongly Agree.
Q2: There are 1 of 4 evaluators who choose Strongly Agree, 2 choose Agree and 1 chooses Netural.
Q3: There are 1 of 4 evaluators who choose Strongly Agree, 1 chooses Agree and 2 choose Netural.
Q4: All 4 evaluators choose Strongly Agree.
Q5: There are 1 of 4 evaluators who choose Strongly Agree and 3 choose Agree.
Q6: There are 2 of 4 evaluators who choose Strongly Agree, 1 choose Agree and 2 choose Netural.
- Most evaluators found this change necessary and evident to notice.
- All evaluators strongly agree that this change is aesthetically beautiful.
- All evaluators strongly agree that this change closer cooperate with the game's emotional goal, probably because we use pixel style fonts and background.
- Thanks for all the valuable feedback from participants, their suggestions have made a huge contribution to the development of this feature.
- The additional System Usability Scale evaluation helps us better understand how our users enjoy the design.
- Participants are pretty satisfied with the new background and the new font style which is great and that's what we planned to do for this sprint. In other words, we successfully achieved the goal for the sprint.
- As this is the last Sprint of the course, there will be no further refinement. This user testing evaluation is set to make sure the improvement we have done so far is on the right track.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan