-
Notifications
You must be signed in to change notification settings - Fork 4
MacOS Setup Guide
Thereβs a few quirks that youβll run into with the game engine if you are working on a Mac. Hopefully this wiki will help resolve some of the most likely issues you could run into while working during the sprints.
Youβll probably see that the game is running, but no window has actually opened up. This is a strange issue with the latest versions of LibGDX on MacOS.
To fix this issue, open up the source/desktop/build.gradle
file ([build.gradle]) in your IDE of choice. Under the run
task (line 7), add the following argument to the jvmArgs
list: "-XstartOnFirstThread"
.
It should look something like this now: jvmArgs = ["-Djava.util.logging.config.file=../../logging.properties", "-XstartOnFirstThread"]
.
Running the game again should show the application window properly.
Guess what? Same issue. Add the JVM argument. Once youβve installed it, run the following: java -jar -XstartOnFirstThread /Applications/GDX\ Texture\ Packer.app/Contents/java/desktop.jar
. This will launch the application with the additional JVM argument, and the interface should appear now.
If you are still struggling to use it, I would encourage you to try using the runnable-texturepacker.jar
application from (LibGDX)[https://libgdx.badlogicgames.com/ci/nightlies/runnables/] via the Terminal. This is the official LibGDX tool. You can run it using the following command: java -cp [location of runnable-texturepacker.jar] com.badlogic.gdx.tools.texturepacker.TexturePacker [source directory of sprites] [desired output directory of atlas] [atlas name]
, replacing the arguments as required.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan