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Achievement Enhancement User Testing

Akshay Varma edited this page Sep 14, 2021 · 8 revisions

Background

Determine the effects of the enhancements added to Achievements in sprint 2

Questionnaire and follow up for major enhancement of features:

This questionnaire is based on the features added in sprint 2 to enhance the achievement system from sprint 1. Users were made to play the game via remote control on zoom. First they tested the game from sprint 1 and then they tested the game from sprint 2.

Questionnaire

  • How satisfactory is the achievement notification sound?

  • How effectively do the scoreboards and bonus scoreboards complement each other?

  • What are your thoughts on the new achievements (Healer, Master and Stranger)?

  • How would you evaluate the game's improvement from sprint 1 to sprint 2?

Follow up interviews

  • What changes can be made to the achievement notification sound?

  • What are your views about the bonus scoreboard?

  • Do the new achievements enhance your gameplay?

  • Are the achievements (healer, master and stranger) easy to understand?


Results

Questionnaire





Follow up interviews

User1:

Achievement notification sound:

The classic retro game sound is good.

Views on bonus scoreboard:

Bonus should be above the scoreboard as it is smaller in size.

New achievements on enhancing gameplay:

Master achievement requires a good challenge and makes the game fun.

Achievements - ease of understanding:

Achievements are easy to understand but I do lose track of what all has been unlocked.

User2:

Achievement notification sound:

The achievement sound should have more contrast with the background game music.

Views on bonus scoreboard:

Bonus looks alright next to the scoreboard as both are related to scoring.

New achievements on enhancing gameplay:

It is nice to have healer and master achievements as I get to put effort towards unlocking new rewards.

Achievements - ease of understanding:

I did not understand what the stranger achievement was, rest all very easy to understand.

User3:

Achievement notification sound:

The achievement sound reminds me of Mario and makes it more appealing to play.

Views on bonus scoreboard:

Bonus and scoreboard have matching color schemes and look good.

New achievements on enhancing gameplay:

Achievements popping on the screen make it more rewarding to play.

Achievements - ease of understanding:

Healer and master are pretty straightforward but I don't know what stranger achievement is.


Conclusion

The overall feedback gathered from sprint 2 enhancements and addition of auditory feedback was more than optimal. Leading to the further continuation in the development of the feature. However the interpretation of conditions of achievements like "Stranger" can be strongly improved for intuitive understanding of the condition. Moreover, some of the users complained about the Background Music mixing in with the achievement notification sounds which can further fixed in future sprints.

Gameplay

Home

Main Character

πŸ‘Ύ Obstacle/Enemy

Food & Water

Pickable Items

Game achievements

Game Design

Emotional Goals

Game Story

Influences

Style

Pixel Grid Resolution

Camera Angle and The Player's Perspective

Features Design

Achievements Screen

Achievements Trophies and Cards

Music Selection GUI

πŸ‘Ύ Obstacle/Enemy

 Monster Manual
 Obstacles/Enemies
  - Alien Plants
  - Variation thorns
  - Falling Meteorites
  - FaceHugger
  - AlienMonkey
 Spaceship & Map Entry
 Particle effect

Buffs

Debuffs

Buffs and Debuffs manual

Game Instruction

[code for debuff animations](code for debuff animations)

Infinite loop game system

Main Menu Screen

New Setting Screen

Hunger and Thirst

Goals and Objectives

HUD User Interface

Inventory System

Item Bar System

Scoring System

Props store

BGM design

Sound Effect design

Main game interface

Invisible ceiling

New terrain sprint 4

New game over screen sprint 4

Code Guidelines

Main Character Movement, Interactions and Animations - Code Guidelines

Item Pickup

ItemBar & Recycle system

Main Menu Button Code

Game Instructions Code

πŸ‘Ύ Obstacle/Enemy

 Obstacle/Enemy
 Monster Manual
 Spaceship Boss
 Particle effects
 Other Related Code
 UML & Sequence diagram of enemies/obstacles

Scoring System Implementation Explanation

Music Implementation

Buff and Debuff Implementation

Score History Display

code improvement explanation

Infinite generating terrains Implementation Explanation

Game Over Screen and functions explaination

Buffer timer before game start

Scrolling background

Multiple Maps

Invisible ceiling

Rocks and woods layout optimization

Magma and nails code implementation

Background Music Selection

Chooser GUI Implementation

Chooser GUI Logic Persistence

Guide: Adding Background music for a particular screen

Achievements Ecosystem - Code Guidelines

Achievements System

Achievements Screen

Adding Achievements (Guide)

Game Records

DateTimeUtils

History Scoreboard - Score Details

Listening for important events in the Achievements ecosystem

Food and Water System

Food System Water System

Hunger and Thirst icon code guidelines

Asset Creation

In Game Background Music

User Testing

Hunger and Thirst User Testing

Main Character Testing

Buffs and Debuffs Testing

Buff and Debuff Manual User Testing

Game Instruction User Testing

The Main Menu User Test

The New Button User Test in Setting Page

The Main Menu Buttons User Testing

Hunger and Thirst User Test

Infinite loop game and Terrain Testing

Item Bar System Testing

Randomised Item Drops

Recycle System Testing

Scoring System Testing

Music User test

https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git

πŸ‘Ύ Obstacle/Enemy

 Obstacle testing
  - Alien Plants & Variation Thorns
  - Falling Meteorites
 Enemy testing
  - Alien Monkeys & Facehugger
  - Spaceship Boss
 Monster Manual
 Particle-effect
 Player attack testing
  - Player Attack

Inventory system UI layout

Props store user testing

Achievements User Testing

Sprint 1

Sprint 2

Sprint 3

Sprint 4

Items testing

Player Status testing

Changeable background & Buffer time testing

Main game interface test

Invisible ceiling test

Game over screen test sprint 4

New terrain textures on bonus map test sprint 4

Buying Props User Testing

Testing

Hunger and Thirst Testing

Main Character Player

Achievements System, Game Records and Unlockable Chapters

DateTimeUtils Testing

Scoring System Testing Plan

Distance Display Testing Plan

Musics Implementation Testing plan

History Board Testing plan

Rocks and woods testing plan

Sprint 4 terrain tests

Items

Item Bar System Testing Plan

Recycle System Testing Plan

Game Engine

Game Engine Help

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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