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Achievement Enhancement User Testing
Determine the effects of the enhancements added to Achievements in sprint 2
This questionnaire is based on the features added in sprint 2 to enhance the achievement system from sprint 1. Users were made to play the game via remote control on zoom. First they tested the game from sprint 1 and then they tested the game from sprint 2.
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How satisfactory is the achievement notification sound?
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How effectively do the scoreboards and bonus scoreboards complement each other?
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What are your thoughts on the new achievements (Healer, Master and Stranger)?
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How would you evaluate the game's improvement from sprint 1 to sprint 2?
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What changes can be made to the achievement notification sound?
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What are your views about the bonus scoreboard?
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Do the new achievements enhance your gameplay?
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Are the achievements (healer, master and stranger) easy to understand?
User1:
Achievement notification soundοΌ
The classic retro game sound is good.
Views on bonus scoreboardοΌ
Bonus should be above the scoreboard as it is smaller in size.
New achievements on enhancing gameplayοΌ
Master achievement requires a good challenge and makes the game fun.
Achievements - ease of understanding:
Achievements are easy to understand but I do lose track of what all has been unlocked.
User2:
Achievement notification soundοΌ
The achievement sound should have more contrast with the background game music.
Views on bonus scoreboardοΌ
Bonus looks alright next to the scoreboard as both are related to scoring.
New achievements on enhancing gameplayοΌ
It is nice to have healer and master achievements as I get to put effort towards unlocking new rewards.
Achievements - ease of understandingοΌ
I did not understand what the stranger achievement was, rest all very easy to understand.
User3:
Achievement notification soundοΌ
The achievement sound reminds me of Mario and makes it more appealing to play.
Views on bonus scoreboardοΌ
Bonus and scoreboard have matching color schemes and look good.
New achievements on enhancing gameplayοΌ
Achievements popping on the screen make it more rewarding to play.
Achievements - ease of understandingοΌ
Healer and master are pretty straightforward but I don't know what stranger achievement is.
The overall feedback gathered from sprint 2 enhancements and addition of auditory feedback was more than optimal. Leading to the further continuation in the development of the feature. However the interpretation of conditions of achievements like "Stranger" can be strongly improved for intuitive understanding of the condition. Moreover, some of the users complained about the Background Music mixing in with the achievement notification sounds which can further fixed in future sprints.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan