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Animations
The game engine has a pre-made AnimationRenderComponent
(code) which can be used to show animations on entities. This is a thin wrapper around libGDX's animation system, so it is recommended to read that before using animations.
Animations have to be created in libGDX's atlas format to be compatible with the animation component. You can generate an animation atlas from a series of still images, where each image represents a frame of animation. Some recommended tools that support this:
- libGDX Texture Packer: Official command-line tool.
- Texture Packer GUI Free open-source GUI.
- TexturePacker Alternative tool, some features are payment only.
Add an AnimationRenderComponent
to the entity you want to render, then register each animation that's in the texture atlas. Start and stop an animation with startAnimation()
and stopAnimation()
.
AnimationRenderComponent animator = new AnimationRenderComponent("player.atlas");
Entity player = new Entity().addComponent(animator);
// The animation name must match the name in the atlas
animator.addAnimation("walk", 0.1f);
animator.addAnimation("attack", 0.1f);
animator.addAnimation("jump", 0.1f);
// Now, we can start/stop the animatifon at any time
animator.startAnimation("walk");
animator.startAnimation("jump");
animator.stopAnimation();
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan