-
Notifications
You must be signed in to change notification settings - Fork 4
Rocks and woods layout optimization
From sprint 3's user testing, we discovered that the character will stuck between some rocks and woods, so we made some rocks and layout changes in sprint4
Create the game "wood" obstacle
A row of 5 woods in a straight line suspended in the air
The spawnWoodssone function will be called at MainGameScreen.java and will appear when switching to a new map.
"spawnEntityAt" function helps us choose the coordinate position of the center of the wood, from there using wood.png and will scale the size of the rock horizontally and vertically.
public void spawnWoodsone(int xValue) {
for (int i = 0; i < 5; i++) {
GridPoint2 pos = new GridPoint2(xValue +i, 55);
Entity wood = ObstacleFactory.createWood();
spawnEntityAt(wood, pos, true, false);
}
}
Create the game "wood" obstacle
A row of 5 woods in a straight line suspended in the air
The spawnWoodssone function will be called at MainGameScreen.java and will appear when switching to a new map.
"spawnEntityAt" function helps us choose the coordinate position of the center of the wood, from there using wood.png and will scale the size of the rock horizontally and vertically.
public void spawnWoodstwo(int xValue) {
for (int i = 0; i < 3; i++) {
GridPoint2 pos = new GridPoint2(xValue -5 +i, 55);
Entity wood = ObstacleFactory.createWood();
spawnEntityAt(wood, pos, true, false);
}
}
Create the game "wood" obstacle
A row of 5 woods in a straight line suspended in the air
The spawnWoodsthree function will be called at MainGameScreen.java and will appear when switching to a new map.
"spawnEntityAt" function helps us choose the coordinate position of the center of the wood, from there using wood.png and will scale the size of the rock horizontally and vertically.
public void spawnWoodsthree(int xValue) {
for (int i = 0; i < 2; i++) {
GridPoint2 pos = new GridPoint2(xValue +6 +i, 53);
Entity wood = ObstacleFactory.createWood();
spawnEntityAt(wood, pos, true, false);
}
}
Create the game "wood" obstacle
A row of 5 woods in a straight line suspended in the air
The spawnWoodsfour function will be called at MainGameScreen.java and will appear when switching to a new map.
"spawnEntityAt" function helps us choose the coordinate position of the center of the wood, from there using wood.png and will scale the size of the rock horizontally and vertically.
public void spawnWoodsfour(int xValue) {
for (int i = 0; i < 2; i++) {
GridPoint2 pos = new GridPoint2(xValue +9 +i, 54);
Entity wood = ObstacleFactory.createWood();
spawnEntityAt(wood, pos, true, false);
}
}
Create the game "wood" obstacle
A row of 5 woods in a straight line suspended in the air
The spawnWoodsfive function will be called at MainGameScreen.java and will appear when switching to a new map.
"spawnEntityAt" function helps us choose the coordinate position of the center of the wood, from there using wood.png and will scale the size of the rock horizontally and vertically.
public void spawnWoodsfive(int xValue) {
for (int i = 0; i < 2; i++) {
GridPoint2 pos = new GridPoint2(xValue +12 +i, 56);
Entity wood = ObstacleFactory.createWood();
spawnEntityAt(wood, pos, true, false);
}
}
public void spawnRockstwo(int xValue) {
GridPoint2 Pos = new GridPoint2(xValue + 10, 50);
Entity rock = ObstacleFactory.createRock();
spawnEntityAt(rock, Pos, true, false);
GridPoint2 PosTwo = new GridPoint2(xValue + 11, 51);
Entity rockTwo = ObstacleFactory.createRock();
spawnEntityAt(rockTwo, PosTwo, true, false);
GridPoint2 PosThree = new GridPoint2(xValue + 12, 52);
Entity rockThree = ObstacleFactory.createRock();
spawnEntityAt(rockThree, PosThree, true, false);
GridPoint2 PosFour = new GridPoint2(xValue + 12, 51);
Entity rockFour = ObstacleFactory.createRock();
spawnEntityAt(rockFour, PosFour, true, false);
GridPoint2 PosFive = new GridPoint2(xValue + 12, 50);
Entity rockFive = ObstacleFactory.createRock();
spawnEntityAt(rockFive, PosFive, true, false);
GridPoint2 PosSix = new GridPoint2(xValue + 11, 50);
Entity rockSix = ObstacleFactory.createRock();
spawnEntityAt(rockSix, PosSix, true, false);
}
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan