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Game achievements UI Testing
This user testing is to decide the version of achievement UI.
The questionnaire is tested on students who have chosen the same class, and the questions in the questionnaire are in a single-choice format. The target number of people for the questionnaire survey was 20.
Since the online interviews involved questions about views on design, the interviewees were selected from the same class who were responsible for the design section. The number of interviewees was 3, and the interview was done through Zoom. The interview format was to ask users about their opinions on our design and record their views.
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Which of the two versions do you prefer ?
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Do you think the information expressed in the achievement picture is sufficient?
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Do you think the color scheme of the trophy and the background in the picture match well?
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Do you think the style of the picture matches the style of the achievement UI?
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Which version do you prefer and briefly explain why you prefer this version? (e.g., the content is easier to understand)
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Do you think the information expressed in this achievement chart is adequate and what additional information do you think is needed?
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How do you feel about the design of the achievement page? What parts do you appreciate? Which parts do you think are not perfect?
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What other adjustments do you think need to be made to the design of the trophy?
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What else do you think needs to be added to the background?
User1:
As an outcome, below is the final design of the main character.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan