Releases: SolastaMods/SolastaUnfinishedBusiness
Releases · SolastaMods/SolastaUnfinishedBusiness
1.5.97.11
1.5.97.11:
- fixed Chain Lighting to not consider allies on bounce damage
- fixed Domain Forge blessed metal feature immunity and resistance logic
- fixed Domain Nature not getting a cantrip offered at level 4 [RESPEC required]
- fixed Earthquake spell interaction with Widened metamagic
- fixed Gravity Sinkhole spell push movement to effect center point
- fixed Gray, Ironborn, and Obsidian Dwarf subclasses missing normal and darkvision senses
- fixed Martial Psi-Warrior force powered strike feature not triggering on ranged attacks
- fixed Ranger Fey Wanderer misty step feature to only allow target allies within 5ft
- fixed Ranger Fey Wanderer misty step feature to prevent a main leveled spell to be cast on use
- fixed Ranger Fey Wanderer to allow invite an optional ally on misty step spell cast from level 15
- fixed skills, tools, and expertise granted from feats [RESPEC required on Arcanist, Poisoner, Toxicologist, etc.]
- fixed Taunted condition to not enforce disadvantage against taunter
- fixed Thunderstep spell interaction with Transmuted metamagic
- fixed Thunderstep spell to only allow target allies within 5ft
- fixed Wizard War Magic durable magic feature to add +2 on concentration checks
KNOWN ISSUES:
- Artillerist Force Ballista tiny cannon doesn't force attack DIS within 5 ft [won't fix]
- Artillerist Fortified Position medium cannon doesn't grant buff to self [won't fix]
- Chaos Bolt damage will be of wrong type under multiplayer sessions if twinned and one bolt misses [won't fix]
1.5.97.10 - Os cães ladram e a caravana passa
- added +X to hit and damage on Shield Bash feat on any wielded magical shield that adds +X to armor class
- added Gameplay > Character > 'Enable Bard College of Hope healing ballad on long rest' setting
- added Gameplay > Character > 'Enable Sorcerer Magical Guidance at level 5' setting
- added Gameplay > Rules > 'Add all dice from base weapon damage to Follow up Strike feat' setting
- added Ranger Fey Wanderer subclass, Seeking metamagic, Transmuted metamagic, and Wizard War Magic subclass
- fixed Bountiful Luck feat retry attack behavior only triggering on critical failures
- fixed Chaos bolt spell crashing under multiplayer sessions if twinned and bolt misses
- fixed Domain Nature druid cantrip not getting assigned to repertoire on level up
- fixed Resurrection spell interaction with game revive sub system [VANILLA]
- fixed Roguish Hoodlum sneak attack interaction with close quarters, cunning strike, and devious strike
- fixed Squat Nimbleness feat not granting +1 to movement
- fixed Thunderstep spell to avoid damage to caster, teleported ally, and creatures on destination
- fixed Witch Bolt spell to remove concentration on teleport scenarios when target becomes outside range
- fixed Wither and Bloom spell doubling damage under multiplayer sessions
1.5.97.9
- converted Astral Reach feat to fighting style and removed +1 to WIS and opportunity attacks
- converted Improved Critical, and Superior Critical feats to set a critical range instead of a decrement
- converted Merciless fighting style to feat
- converted Rope it Up to Thrown Weapons Master feat, increased ranges by 10ft, removed +1 to hit and to damage
- converted Shield Expert fighting style to Shield Bash feat and removed restrictions with Dueling
- fixed Arcane Archer guided shot to consume a reaction
- fixed Chaos Bolt, Witch Bolt, and Wither and Bloom collateral scenarios
- fixed mod items and monsters bleeding into dungeon maker
- fixed non implemented Wall of Force on Armorer, Battle Smith, and Oath of Altruism
- fixed Polearm Expert to consider all additional weapon dice damage on bonus attack
- fixed Roguish Duelist reflexive party to be once per turn
- fixed Wizard Spell Mastery, and Signature Spells [RESPEC is required for any Wizard above 18th]
- hided Hammer the Point, and Monastic Shield Training
- removed -1 AC debuff from Crippling fighting style
- removed finesse requirement from Defensive Duelist feat
- replaced STR damage bonus on Bow Mastery and Crossbow Mastery feats with DEX weapon bonus, all bows/cross get it
KNOWN ISSUES:
- Artillerist Force Ballista tiny cannon doesn't force attack DIS within 5 ft
- Artillerist Fortified Position medium cannon doesn't grant buff to self
- Chaos Bolt, and Wither and Bloom don't behave well under multiplayer [first one crashes, second one doubles the damage]
1.5.97.8
- added Stealthy feat
- added Aganazzar's Scorcher, and Snilloc's Snowball Storm spells
- added Backgrounds documentation button to mod UI
- fixed all effects targeting positions also applying conditions to self [Artillerist, Far Step, etc.]
- fixed Baleful Scion and Wither and Bloom behaviors under multiplayer sessions [NEEDS TEST]
- fixed Barbarian rage not granting advantage on STR saves [VANILLA]
- fixed Devious Strike: Knock Out to be applied after all current attack damages
- fixed Domain Defiler dying light trigger validator
- fixed Domain Tempest destructive wrath and wrath of the storm trigger validators
- fixed Handaxe, Javelin, Quarterstaff, and Shield recipes to require primed items
- fixed Militia background to grant Athletics, Deception and Intimidation
- fixed mod boot up for KO users and rebuilt DE, ES, FR, IT, JA, and PT-Br translations
- fixed multi-classed Druid/Paladin to offer divine smite slots under wildshape
- fixed Roguish Duelist reflexive party to not blend into other companions
- fixed Roguish Opportunist debilitating strike not subtracting D4/D6 on savings
- fixed Way of Weal and Woe to not trigger "Your Woe" before level 17th
1.5.97.7
- added Acrobat, Arcanist and Theologian feats
- fixed Baleful Scion feat to reset healing after triggered
- fixed Blade Mastery feat not considering daggers on AC bonus
- fixed Inventor quick wit to avoid double consumption on same reaction
- fixed links in mod UI to new consolidated documentation
- fixed Menacing feat to avoid crash when targeting non humanoids
- fixed mod boot up for all non English users [blame Google]
- fixed skill/tool or expertise granted from feats
1.5.97.6
1.5.97.6:
- added additional custom portraits [by Artyoan]
- added Athlete, Baleful Scion, Dungeon Delver, Lucky, and Menacing feats
- added Chaos Bolt, Dawn, Draconic Transformation, Maddening Darkness, Platinum Shield, and Wither and Bloom spells
- added Imp Badland [by Otearaisu] and Elf Shadar-Kai subraces
- added Nature and Tempest cleric domains
- added setting under Interface / Game UI to allow features that change attribute checks to work off combat
- fixed action switch interaction with haste and attack cantrips
- fixed Artillerist spell list to use sonic boom instead of unimplemented wall of force
- fixed attacks of opportunity determination not considering other actions like Reaction Shot, etc. [VANILLA]
- fixed College of Swords masterful whirl to trigger regardless of remaining bardic dice
- fixed College of Thespian improved terrific performance damage to trigger from 14th
- fixed crafting recipes ingredients list to avoid double primed weapons requirement
- fixed Crusader's Mantle spell to avoid soft lock during combat
- fixed custom campaigns encounters to properly copy the challenge rate over [VANILLA]
- fixed custom campaigns Elven Clan's Leralyn NPC to have darkvision 120 ft [VANILLA]
- fixed Devastating Strikes to avoid adding a +1 to attack rolls
- fixed dungeon maker removing custom items from loot packs during boot time [VANILLA]
- fixed extended distance calculation algorithm to avoid crash during load under certain scenarios
- fixed Holy Nimbus, Flames of Motherland, Inquisitor Zeal, and Awe or Fear presence sphere range
- fixed Oath of Ancients aura of resistance condition to stay around after first damage
- fixed Orcish Aggression feat family tag to avoid double offering
- fixed Path of the Reaver corrupted blood to avoid self damage
- fixed Potent Spell Casting feat interaction with Produce Flame cantrip
- fixed Roguish Acrobat swift as wind, and fluid motions features jump distance
- fixed Shield Master to correctly interact with damage resistance and successful savings on damage reduction
- fixed skill/tool or expertise granted from feats to properly grant expertise if already skilled
- fixed Sorcerous Psion mind sculpt damage conversion and integration with effect powers
- fixed Step Back action behavior to interrupt on any ranged attack [VANILLA]
- fixed Way of the Dragon elemental breath validation on main attack usages
- fixed Witch Bolt spell interaction with auto spell powers
- hided College of War Dancer from mod UI [NO RESPEC required]
- improved banishment kill extra planar behavior to only allow Banishment and Banishing Smite spells [VANILLA]
- improved Bardic Inspiration attribute checks to work off combat [VANILLA]
- improved Bountiful Luck, Circle of Stars, and Flash of Genius to also trigger on attribute checks
- improved College of Eloquence captivating presence into tabletop silver tongue
- improved Hunger of Hadar to also extinguish light in the area and impair vision
- improved invisible creatures can be targeted behavior to behave as vanilla in off battle scenarios
- improved invocations that grant spells with balanced usage and standardized descriptions
- improved Sorcerer spell list with Fire Shield spell [VANILLA]
known issues:
- Artillerist Force Ballista tiny cannon doesn't force attack DIS within 5 ft
- Artillerist Fortified Position medium cannon doesn't grant buff to self
1.5.97.5
- added Aura of Vitality, Mordenkainen's Faithful Hound, and Witch Bolt spells
- added Bountiful Luck, Grudge Bearer, and Weapon Master feats
- added College of Elegance subclass [design by HiddenHax]
- added Lizardfolk race [by Otearaisu]
- added official invisibility rules under lightning and obscurement rules
- balanced Burning Hex invocation to also apply on fire 1d6 condition for 1 minute
- balanced Orcish Aggression to grant STR or CON, PB/LR, require melee, and finish charge with free main attack
- balanced Vitriolist viscosity mixture power to apply hindered instead of confused
- fixed attack cantrips to trigger with all non ranged melee weapons
- fixed cantrips casting interaction with action switching setting to allow bonus spells
- fixed Ice Knife spell to increase dice with higher slots
- fixed Abilities of the Chain Master invocation to be main action only
- fixed Chilling Hex invocation damage type to Cold
- fixed Dragon Fear feat double combat log and feat description
- fixed Dragon Hide feat claw attack to be 1d4 + str unless better die type/count from Monk or other sources
- fixed Mage Slayer feat saving reaction to be once per long rest
- fixed Artillerist tiny fortified position power to be present on all 3 cannon types
- fixed Circle of the Stars inverted attacker and defender names on weal/woe saving modals
- fixed Martial Tactician overcome strategy power to trigger on all required scenarios
- fixed Martial Warlord coordinated assault power to be once per turn
- fixed Path of The Totem bear totem power to not force disadvantage against source
- fixed Patron Celestial healing light power missing from action bar
- fixed Patron Mountain eternal guardian power not reducing damage from 6th level onwards
known issues:
- Artillerist Force Ballista tiny cannon doesn't force attack DIS within 5 ft
- Artillerist Fortified Position medium cannon doesn't grant buff to self
1.5.97.4
- added Burning Hex and Chilling Hex invocations
- added Conjure Goblinoids spell [suggested to Druid and Ranger]
- added Dark-Elf Magic, Dragon Fear, Dragon Hide, Mage Slayer, Orcish Aggression, and Wood-Elf Magic feats
- fixed Artificer spell storing item menu with too many items [2 powers instead of 1]
- fixed Artillerist firearm [progression], detonate [area], flamethrower [DC], and fortified [activation]
- fixed Destructive Wave necrotic sub spell requiring concentration
- fixed Enhanced Focus infusion to be closer to tabletop [ignore cover instead of DC bonus]
- fixed Maddening Hex and Relentless Hex interaction with Hexblade
- fixed Merciless fighting style effect center point [downed creature instead of attacker]
- fixed Opportunist seize the chance [trigger on enemy instead of all]
- fixed Savagery furious defense [using DEX on all barbs instead of savagery 6 or higher]
- fixed Vitriolist paragon [CON savings instead of WIS and incapacitated instead of paralyzed]
- fixed Vitriolist refund mixtures [reaction pop up instead of lowest avail slot]
- fixed Wildmaster bear companion additional HPs [class level instead of char level]
- fixed Wildmaster eagle and wolf companions not allowed in combat
known issues:
- Artillerist Force Ballista tiny cannon doesn't force DIS within 5 ft.
- Artillerist Fortified Position medium cannon doesn't grant buff to self.
- Orcish Aggression offers cells you cannot click on selection grid.
1.5.97.3
ATTENTION: don't use any Unity Mod Manager version above 0.27.10 or it'll break this mod and your game saves.
- added 'Add Dexterity Modifier to enemies Initiative Roll'
- added 'Enable the hero with best proficiency to roll dialogue choices'
- added Alert, Charger, and Chef feats
- added Dwarven Fortitude, Flames of Phlegethos, and Orcish Fury feats
- added Path of the Ravager subclass [UA Path of the Berserker]
- improved Circle of the Stars with revert starry form power
- improved Ranger Wildmaster with new non-spirit companion models
- fixed Circle of the Stars chalice and dragon constellation light range
- fixed Circle of the Stars constellation form integration with wildshape
- fixed Innovation Vitriolist vitriolic infusion adding acid PB to all attacks
- fixed Ranger Wildmaster beast using char level instead of class level
- fixed Ranger Wildmaster bear and eagle 2nd attack to be different than 1st
- fixed Reckless Attack not working with enemies, reach weapons, and unarmed
- fixed Way of Dragon reaction hide and sub interaction with cantrip attacks
1.5.97.2
- added 'Enable Barbarian brutal strike at levels 9, 13 and 17'
- added 'Enable Barbarian reckless attack buff and debuff to finish at start of next turn'
- added 'Enable Barbarian regain one rage use over a short rest at level 7'
- added 'Disable Barbarian brutal critical at levels 9, 13, and 17'
- added 'Set Ring of Regeneration heal rate to 1 HP per 3 minutes' [by ImpPhil]
- fixed Circle of the Moon archer constellation light range
- fixed Devastating Strikes feat as a better fit for Barbarians
- fixed Inspired Leader feat temp HPs to endure until long rest