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Releases: SolastaMods/SolastaUnfinishedBusiness

1.5.97.11

27 May 17:55
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1.5.97.11:

  • fixed Chain Lighting to not consider allies on bounce damage
  • fixed Domain Forge blessed metal feature immunity and resistance logic
  • fixed Domain Nature not getting a cantrip offered at level 4 [RESPEC required]
  • fixed Earthquake spell interaction with Widened metamagic
  • fixed Gravity Sinkhole spell push movement to effect center point
  • fixed Gray, Ironborn, and Obsidian Dwarf subclasses missing normal and darkvision senses
  • fixed Martial Psi-Warrior force powered strike feature not triggering on ranged attacks
  • fixed Ranger Fey Wanderer misty step feature to only allow target allies within 5ft
  • fixed Ranger Fey Wanderer misty step feature to prevent a main leveled spell to be cast on use
  • fixed Ranger Fey Wanderer to allow invite an optional ally on misty step spell cast from level 15
  • fixed skills, tools, and expertise granted from feats [RESPEC required on Arcanist, Poisoner, Toxicologist, etc.]
  • fixed Taunted condition to not enforce disadvantage against taunter
  • fixed Thunderstep spell interaction with Transmuted metamagic
  • fixed Thunderstep spell to only allow target allies within 5ft
  • fixed Wizard War Magic durable magic feature to add +2 on concentration checks

KNOWN ISSUES:

  • Artillerist Force Ballista tiny cannon doesn't force attack DIS within 5 ft [won't fix]
  • Artillerist Fortified Position medium cannon doesn't grant buff to self [won't fix]
  • Chaos Bolt damage will be of wrong type under multiplayer sessions if twinned and one bolt misses [won't fix]

1.5.97.10 - Os cães ladram e a caravana passa

19 May 15:00
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  • added +X to hit and damage on Shield Bash feat on any wielded magical shield that adds +X to armor class
  • added Gameplay > Character > 'Enable Bard College of Hope healing ballad on long rest' setting
  • added Gameplay > Character > 'Enable Sorcerer Magical Guidance at level 5' setting
  • added Gameplay > Rules > 'Add all dice from base weapon damage to Follow up Strike feat' setting
  • added Ranger Fey Wanderer subclass, Seeking metamagic, Transmuted metamagic, and Wizard War Magic subclass
  • fixed Bountiful Luck feat retry attack behavior only triggering on critical failures
  • fixed Chaos bolt spell crashing under multiplayer sessions if twinned and bolt misses
  • fixed Domain Nature druid cantrip not getting assigned to repertoire on level up
  • fixed Resurrection spell interaction with game revive sub system [VANILLA]
  • fixed Roguish Hoodlum sneak attack interaction with close quarters, cunning strike, and devious strike
  • fixed Squat Nimbleness feat not granting +1 to movement
  • fixed Thunderstep spell to avoid damage to caster, teleported ally, and creatures on destination
  • fixed Witch Bolt spell to remove concentration on teleport scenarios when target becomes outside range
  • fixed Wither and Bloom spell doubling damage under multiplayer sessions

1.5.97.9

14 May 22:46
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  • converted Astral Reach feat to fighting style and removed +1 to WIS and opportunity attacks
  • converted Improved Critical, and Superior Critical feats to set a critical range instead of a decrement
  • converted Merciless fighting style to feat
  • converted Rope it Up to Thrown Weapons Master feat, increased ranges by 10ft, removed +1 to hit and to damage
  • converted Shield Expert fighting style to Shield Bash feat and removed restrictions with Dueling
  • fixed Arcane Archer guided shot to consume a reaction
  • fixed Chaos Bolt, Witch Bolt, and Wither and Bloom collateral scenarios
  • fixed mod items and monsters bleeding into dungeon maker
  • fixed non implemented Wall of Force on Armorer, Battle Smith, and Oath of Altruism
  • fixed Polearm Expert to consider all additional weapon dice damage on bonus attack
  • fixed Roguish Duelist reflexive party to be once per turn
  • fixed Wizard Spell Mastery, and Signature Spells [RESPEC is required for any Wizard above 18th]
  • hided Hammer the Point, and Monastic Shield Training
  • removed -1 AC debuff from Crippling fighting style
  • removed finesse requirement from Defensive Duelist feat
  • replaced STR damage bonus on Bow Mastery and Crossbow Mastery feats with DEX weapon bonus, all bows/cross get it

KNOWN ISSUES:

  • Artillerist Force Ballista tiny cannon doesn't force attack DIS within 5 ft
  • Artillerist Fortified Position medium cannon doesn't grant buff to self
  • Chaos Bolt, and Wither and Bloom don't behave well under multiplayer [first one crashes, second one doubles the damage]

1.5.97.8

10 May 23:30
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  • added Stealthy feat
  • added Aganazzar's Scorcher, and Snilloc's Snowball Storm spells
  • added Backgrounds documentation button to mod UI
  • fixed all effects targeting positions also applying conditions to self [Artillerist, Far Step, etc.]
  • fixed Baleful Scion and Wither and Bloom behaviors under multiplayer sessions [NEEDS TEST]
  • fixed Barbarian rage not granting advantage on STR saves [VANILLA]
  • fixed Devious Strike: Knock Out to be applied after all current attack damages
  • fixed Domain Defiler dying light trigger validator
  • fixed Domain Tempest destructive wrath and wrath of the storm trigger validators
  • fixed Handaxe, Javelin, Quarterstaff, and Shield recipes to require primed items
  • fixed Militia background to grant Athletics, Deception and Intimidation
  • fixed mod boot up for KO users and rebuilt DE, ES, FR, IT, JA, and PT-Br translations
  • fixed multi-classed Druid/Paladin to offer divine smite slots under wildshape
  • fixed Roguish Duelist reflexive party to not blend into other companions
  • fixed Roguish Opportunist debilitating strike not subtracting D4/D6 on savings
  • fixed Way of Weal and Woe to not trigger "Your Woe" before level 17th

1.5.97.7

07 May 00:09
905b8a2
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  • added Acrobat, Arcanist and Theologian feats
  • fixed Baleful Scion feat to reset healing after triggered
  • fixed Blade Mastery feat not considering daggers on AC bonus
  • fixed Inventor quick wit to avoid double consumption on same reaction
  • fixed links in mod UI to new consolidated documentation
  • fixed Menacing feat to avoid crash when targeting non humanoids
  • fixed mod boot up for all non English users [blame Google]
  • fixed skill/tool or expertise granted from feats

1.5.97.6

06 May 00:51
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1.5.97.6:

  • added additional custom portraits [by Artyoan]
  • added Athlete, Baleful Scion, Dungeon Delver, Lucky, and Menacing feats
  • added Chaos Bolt, Dawn, Draconic Transformation, Maddening Darkness, Platinum Shield, and Wither and Bloom spells
  • added Imp Badland [by Otearaisu] and Elf Shadar-Kai subraces
  • added Nature and Tempest cleric domains
  • added setting under Interface / Game UI to allow features that change attribute checks to work off combat
  • fixed action switch interaction with haste and attack cantrips
  • fixed Artillerist spell list to use sonic boom instead of unimplemented wall of force
  • fixed attacks of opportunity determination not considering other actions like Reaction Shot, etc. [VANILLA]
  • fixed College of Swords masterful whirl to trigger regardless of remaining bardic dice
  • fixed College of Thespian improved terrific performance damage to trigger from 14th
  • fixed crafting recipes ingredients list to avoid double primed weapons requirement
  • fixed Crusader's Mantle spell to avoid soft lock during combat
  • fixed custom campaigns encounters to properly copy the challenge rate over [VANILLA]
  • fixed custom campaigns Elven Clan's Leralyn NPC to have darkvision 120 ft [VANILLA]
  • fixed Devastating Strikes to avoid adding a +1 to attack rolls
  • fixed dungeon maker removing custom items from loot packs during boot time [VANILLA]
  • fixed extended distance calculation algorithm to avoid crash during load under certain scenarios
  • fixed Holy Nimbus, Flames of Motherland, Inquisitor Zeal, and Awe or Fear presence sphere range
  • fixed Oath of Ancients aura of resistance condition to stay around after first damage
  • fixed Orcish Aggression feat family tag to avoid double offering
  • fixed Path of the Reaver corrupted blood to avoid self damage
  • fixed Potent Spell Casting feat interaction with Produce Flame cantrip
  • fixed Roguish Acrobat swift as wind, and fluid motions features jump distance
  • fixed Shield Master to correctly interact with damage resistance and successful savings on damage reduction
  • fixed skill/tool or expertise granted from feats to properly grant expertise if already skilled
  • fixed Sorcerous Psion mind sculpt damage conversion and integration with effect powers
  • fixed Step Back action behavior to interrupt on any ranged attack [VANILLA]
  • fixed Way of the Dragon elemental breath validation on main attack usages
  • fixed Witch Bolt spell interaction with auto spell powers
  • hided College of War Dancer from mod UI [NO RESPEC required]
  • improved banishment kill extra planar behavior to only allow Banishment and Banishing Smite spells [VANILLA]
  • improved Bardic Inspiration attribute checks to work off combat [VANILLA]
  • improved Bountiful Luck, Circle of Stars, and Flash of Genius to also trigger on attribute checks
  • improved College of Eloquence captivating presence into tabletop silver tongue
  • improved Hunger of Hadar to also extinguish light in the area and impair vision
  • improved invisible creatures can be targeted behavior to behave as vanilla in off battle scenarios
  • improved invocations that grant spells with balanced usage and standardized descriptions
  • improved Sorcerer spell list with Fire Shield spell [VANILLA]

known issues:

  • Artillerist Force Ballista tiny cannon doesn't force attack DIS within 5 ft
  • Artillerist Fortified Position medium cannon doesn't grant buff to self

1.5.97.5

20 Apr 00:38
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  • added Aura of Vitality, Mordenkainen's Faithful Hound, and Witch Bolt spells
  • added Bountiful Luck, Grudge Bearer, and Weapon Master feats
  • added College of Elegance subclass [design by HiddenHax]
  • added Lizardfolk race [by Otearaisu]
  • added official invisibility rules under lightning and obscurement rules
  • balanced Burning Hex invocation to also apply on fire 1d6 condition for 1 minute
  • balanced Orcish Aggression to grant STR or CON, PB/LR, require melee, and finish charge with free main attack
  • balanced Vitriolist viscosity mixture power to apply hindered instead of confused
  • fixed attack cantrips to trigger with all non ranged melee weapons
  • fixed cantrips casting interaction with action switching setting to allow bonus spells
  • fixed Ice Knife spell to increase dice with higher slots
  • fixed Abilities of the Chain Master invocation to be main action only
  • fixed Chilling Hex invocation damage type to Cold
  • fixed Dragon Fear feat double combat log and feat description
  • fixed Dragon Hide feat claw attack to be 1d4 + str unless better die type/count from Monk or other sources
  • fixed Mage Slayer feat saving reaction to be once per long rest
  • fixed Artillerist tiny fortified position power to be present on all 3 cannon types
  • fixed Circle of the Stars inverted attacker and defender names on weal/woe saving modals
  • fixed Martial Tactician overcome strategy power to trigger on all required scenarios
  • fixed Martial Warlord coordinated assault power to be once per turn
  • fixed Path of The Totem bear totem power to not force disadvantage against source
  • fixed Patron Celestial healing light power missing from action bar
  • fixed Patron Mountain eternal guardian power not reducing damage from 6th level onwards

known issues:

  • Artillerist Force Ballista tiny cannon doesn't force attack DIS within 5 ft
  • Artillerist Fortified Position medium cannon doesn't grant buff to self

1.5.97.4

08 Apr 02:33
23f5a24
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  • added Burning Hex and Chilling Hex invocations
  • added Conjure Goblinoids spell [suggested to Druid and Ranger]
  • added Dark-Elf Magic, Dragon Fear, Dragon Hide, Mage Slayer, Orcish Aggression, and Wood-Elf Magic feats
  • fixed Artificer spell storing item menu with too many items [2 powers instead of 1]
  • fixed Artillerist firearm [progression], detonate [area], flamethrower [DC], and fortified [activation]
  • fixed Destructive Wave necrotic sub spell requiring concentration
  • fixed Enhanced Focus infusion to be closer to tabletop [ignore cover instead of DC bonus]
  • fixed Maddening Hex and Relentless Hex interaction with Hexblade
  • fixed Merciless fighting style effect center point [downed creature instead of attacker]
  • fixed Opportunist seize the chance [trigger on enemy instead of all]
  • fixed Savagery furious defense [using DEX on all barbs instead of savagery 6 or higher]
  • fixed Vitriolist paragon [CON savings instead of WIS and incapacitated instead of paralyzed]
  • fixed Vitriolist refund mixtures [reaction pop up instead of lowest avail slot]
  • fixed Wildmaster bear companion additional HPs [class level instead of char level]
  • fixed Wildmaster eagle and wolf companions not allowed in combat

known issues:

  • Artillerist Force Ballista tiny cannon doesn't force DIS within 5 ft.
  • Artillerist Fortified Position medium cannon doesn't grant buff to self.
  • Orcish Aggression offers cells you cannot click on selection grid.

1.5.97.3

01 Apr 22:52
de162b2
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ATTENTION: don't use any Unity Mod Manager version above 0.27.10 or it'll break this mod and your game saves.

  • added 'Add Dexterity Modifier to enemies Initiative Roll'
  • added 'Enable the hero with best proficiency to roll dialogue choices'
  • added Alert, Charger, and Chef feats
  • added Dwarven Fortitude, Flames of Phlegethos, and Orcish Fury feats
  • added Path of the Ravager subclass [UA Path of the Berserker]
  • improved Circle of the Stars with revert starry form power
  • improved Ranger Wildmaster with new non-spirit companion models
  • fixed Circle of the Stars chalice and dragon constellation light range
  • fixed Circle of the Stars constellation form integration with wildshape
  • fixed Innovation Vitriolist vitriolic infusion adding acid PB to all attacks
  • fixed Ranger Wildmaster beast using char level instead of class level
  • fixed Ranger Wildmaster bear and eagle 2nd attack to be different than 1st
  • fixed Reckless Attack not working with enemies, reach weapons, and unarmed
  • fixed Way of Dragon reaction hide and sub interaction with cantrip attacks

1.5.97.2

25 Mar 22:29
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  • added 'Enable Barbarian brutal strike at levels 9, 13 and 17'
  • added 'Enable Barbarian reckless attack buff and debuff to finish at start of next turn'
  • added 'Enable Barbarian regain one rage use over a short rest at level 7'
  • added 'Disable Barbarian brutal critical at levels 9, 13, and 17'
  • added 'Set Ring of Regeneration heal rate to 1 HP per 3 minutes' [by ImpPhil]
  • fixed Circle of the Moon archer constellation light range
  • fixed Devastating Strikes feat as a better fit for Barbarians
  • fixed Inspired Leader feat temp HPs to endure until long rest