Releases: SolastaMods/SolastaUnfinishedBusiness
Releases · SolastaMods/SolastaUnfinishedBusiness
1.5.97.32
- added General > Character > 'Add grapple action to all playable races'
- added homebrew Grappler feat [TT one is very low GPA]
- added Interface > Game UI > 'Disable multi-line spell offering on action bar [mainly for controller users]'
- added Interface > Game UI > 'Hold SHIFT to snap line spells to grid'
- fixed an exploit keeping memorized spells when removing attribute enhancement items [VANILLA]
- fixed an instability on action bar when ally NPCs or summons die
- fixed an instability when a gadget is damaged and an auto power is triggered
- fixed Armor of Agathys spell to only remove self condition after enemy action infringing damage is complete
- fixed chain reactions leading to an instability under complex scenarios
- fixed custom campaigns translator missing set location status names in quest steps outcome
- fixed Lightning and Obscurement rules not applying line of sight checks
- fixed Oath of Thunder and Martial Weapon master applying attack modifiers to magical ones as well
- fixed Path of the Wild Magic wild surge retribution also damaging self
- fixed Roguish Arcane Scoundrel arcane backslash leading to an instability on casting
- fixed Sentinel feat allowing reach opportunity attacks on 3rd benefit instead of 5ft only
- fixed Sorcerous Wild Magic bend luck save behavior, and combat log rolled die colors
- fixed Web spell missing lightly obscured debuff on restrained by web condition
- improved Aasimar race to learn a light cantrip with no focus requirements
- improved backgrounds documentation dump to include cantrips, proficiencies, pools, equipment, etc.
- improved consistency between highlighted and actual tiles when casting line spells [VANILLA]
- improved encounters to use better decision packages based on enemy type or class, and also work on multiplayer
- improved Gravity Fissure spell by using angle to the line as a tiebreaker to which cell should pull
- improved RESPEC to properly render new hero on UI, and fixed absurd AC under certain scenarios
- improved slot type SHIFT key modifier to only require the key pressed on modals clicks, and also work on multiplayer
- improved tooltips to be wider, and better fully render at 1080p or lower resolutions as one in Steam Deck
1.5.97.31
- added Interface > Game UI > 'Show preview of Push and Pull effects'
- fixed mod initialization sequence crash introduced on previous version
KNOWN ISSUES:
- Artillerist Force Ballista tiny cannon doesn't force disadvantage if attack is within 5 ft
- Chaos Bolt spell damage will be of wrong type under multiplayer if twinned and one bolt misses [won't fix]
- Show preview of Push and Pull effects still need some tweaks to integrate correctly with Gravity Fissure
1.5.97.30
- added Character > General 'Add the Fall Prone action to all playable races'
- added Character > Rules > 'Allow allies to perceive Ranger GloomStalker when in natural darkness'
- added Character > Rules > 'Enable push and pull motion effects to also work on up/down axis'
- added Create Bonfire, Command, Dissonant Whispers, Holy Weapon, Swift Quiver, Gravity Fissure, and Glibness spells
- added Interface > Dungeon Maker > 'Enable variable placeholders on descriptions'
- added Interface > Game UI > 'Enable CTRL click-drag to bypass quest items checks on drop'
- fixed Ashardalon's Stride spell doing multiple damages to same target on same round
- fixed auto powers displaying on action bar under others group [VANILLA]
- fixed Barbarian Sundering Blow interaction with Call Lightning
- fixed Bardic Inspiration, Indomitable Resistances, and Legendary Resistances save logic
- fixed Bend Luck, Flash of Genius, Inspiring Protection, Shield Master, and Weal/Woe reaction consumption
- fixed Circle of the Cosmos woe ability checks reaction not triggering
- fixed Counter Spell not rolling charisma attribute checks
- fixed Demonic Influence adding all location enemies to battle [VANILLA]
- fixed Dwarven Fortitude, and Magical Guidance consuming a reaction
- fixed Exploiter feat not checking for reactions from 2nd target onwards
- fixed Green-Flame Blade cantrip adding extra damage to subsequent attacks on same turn
- fixed Lucky, and Mage Slayer feats double consumption
- fixed Martial Commander coordinated defense to require an attack first [VANILLA]
- fixed medium creatures with height 5ft+ being considered only 1 tile taller [VANILLA]
- fixed Party Editor to register/unregister powers from feats
- fixed Path of the Wild Magic retribution, and Patron Archfey misty step reacting against allies
- fixed Power Attack feat not triggering on unarmed attacks
- fixed Quickened interaction with melee attack cantrips
- fixed Rescue the Dying spell reacting on enemy death
- fixed save by location not offering saves for campaigns you don't have, and disabling buttons if there are no saves
- fixed Transmuted metamagic only changing first target damage type with AoE spells
- fixed Wrathful Smite to do a wisdom ability check against caster DC
- improved combat log so players can see when characters use dash action [VANILLA]
- improved hero positioning on party spawning with parties bigger than 4
- improved location gadgets to trigger "try alter save outcome" reactions [VANILLA]
- improved Maneuvering Attack, and Martial Warlord strategic repositioning to use a run stance
- improved mod UI to ensure all settings required to be in sync on MP sessions are now under Gameplay
- improved Sorcerer Wild Magic tides of chaos, Conversion Slots, and Shorthand versatilities to react on ability checks
- improved victory modal export behavior to allow heroes not in pool to be exported [VANILLA]
1.5.97.29
- fixed cantrips CRASH if not a melee cantrip and hero has replace attack with cantrips
- fixed Bait and Switch maneuver incorrectly changing AC with an add. +1
- fixed Bardic Inspiration attribute checks to use modifiers instead of adding to roll
- fixed Circle of the Cosmos weal/woe double consumption
- fixed Circle of the Wildfire cauterizing flames heal from half to full hit points cap
- fixed College of Elegance evasive footwork incorrectly changing AC with an add. +1
- fixed College of Swords defensive flourish incorrectly changing AC with an add. +1
- fixed Evasive Footwork maneuver incorrectly changing AC with an add. +1
- fixed Imp Badland draw inspiration double consumption
- fixed Innovation Vivisectionist organ donation double consumption
- fixed Inventor flash of genius double consumption
- fixed Mage Slayer feat double consumption
- fixed Martial Psi-Warrior kinetic barrier incorrectly changing AC with an add. +1
- fixed Martial Warlord relentlessness incorrectly changing AC with an add. +1
- fixed Oath of Altruism spiritual shielding incorrectly changing AC with an add. +1
- fixed Rogue struck of luck double consumption
- fixed Roguish Acrobat protector incorrectly changing AC with an add. +1
- fixed Roguish Duelist bravado incorrectly changing AC with an add. +1
- fixed Roguish Raven deadly focus double consumption
- fixed Sorcerer Child of the Rift rift walk missing landing damage [VANILLA]
- fixed Sorcerer Wild Magic tides of chaos double consumption
- fixed Wizard Dead Master undead chains incorrectly changing AC with an add. +1
1.5.97.28
- added 'Allow Unarmed Attack with main action for character if a Monk or has Handwraps or Gauntlet equipped' setting
- fixed Action Surge interaction with main spells
- fixed Bard jack of all trades, and Martial Champion remarkable athlete [VANILLA]
- fixed College of Swords flourish, and Martial Psi-Warrior force drive toggles
- fixed contest checks to allow reactions [VANILLA]
- fixed death saving throw causing a crash on action panel
- fixed Domain Tempest thunderous strike causing a crash on gadgets
- fixed Green-Flame Blade cantrip first target selection rules if reach, and reach setting disabled
- fixed Green-Flame blade cantrip, Thunderstep spell, and other features to work under multiplayer
- fixed Hand Cross Bow weapon type to martial weapon category
- fixed Imp Badland draw inspiration getting offered on a critical failure
- fixed Innovation Armorer perfected armorer inverting thunder gauntlet and lightning launcher conditions
- fixed Innovation Grenadier alchemy initial pool amount to 6
- fixed Martial Psi-Warrior kinetic barrier getting offered on a critical hit
- fixed Martial Psi-Warrior psionic adept push/prone reactions getting offered on a miss
- fixed multiclass level up interaction with whole casters
- fixed Oath of Ancients turn faithless to be 1 minute duration and don't recheck saving every turn
- fixed Path of the Wild Magic wild surge growth difficult to ignore allies
- fixed Precise maneuver integration with Brace, Return Fire, and Riposte maneuvers when only 1 die left
- fixed Roguish Arcane Scoundrel arcane backslash reaction description causing a crash on display
- fixed save by location/campaign setting using a wrong path on custom campaigns overland map
- fixed Sorcerer Wild Magic wild surge causing a crash with scrolls
- fixed Telekinesis spell range calculation
- improved Path of the Wild Magic wild surge combat log, and drain description
- improved Patron Eldritch Surge behaviors and features [needs RESPEC]
1.5.97.27
- added Gameplay > Crafting, Items & Merchants > 'Enable Monk handwraps and gauntlets to work in gauntlet slot' setting
- added Gameplay > Rules > 'Allow Blade Cantrips to use reach instead of 5 ft' setting
- added Gameplay > Rules > 'Enable quick cast Light Cantrip to use head, neck or torso worn items first' setting
- added Gameplay > Rules > 'Enable Teleport to remove all restrained conditions from target' setting
- added Path of Wild Magic wild surge reroll power
- fixed blade cantrips getting offered twinned metamagic, and not scaling 2nd target damage
- fixed Domain Tempest destructive wrath sometimes triggering when out of charges
- fixed inventory filtering and sorting to also work under multiplayer
- fixed Paladin aura powers, modded and vanilla, to not clutter the action bar
- fixed Path of Wild Magic rage damage not applying to thrown weapons
- fixed Potent Spellcaster feat affecting all cantrips regardless of source
- fixed RESPEC not registering new hero correctly
- fixed Spend Power action not triggering DamageReceived, ReactionToDamageShare, and TargetReducedToZeroHP [VANILLA]
- fixed Slow condition interaction with custom actions that spend bonus or main
- fixed Way of Weal and Woe missing 11 and 17 descriptions on level up
- improved Quickened action to show spell selection panel, and cast main spell with quickened metamagic applied
- improved Shadow Blade spell to name ADV as 'Shadow Blade', and show ADV feature on dagger and spell descriptions
1.5.97.26
- fixed Absorb Elements spell triggering behavior
- fixed Bait and Switch maneuver greyed out on action bar
- fixed Bountiful Luck feat triggering on any failure regardless the dice roll
- fixed Cleric domains missing divine intervention improvement at 20
- fixed College of Swords flourish description stating melee attack instead of weapon attack
- fixed Corrupting Bolt spell removing corrupted condition too soon
- fixed Innovation Vitriolist vitriolic infusion dealing infinite damage
- fixed Martial Guardian not getting the Sentinel feat at 3rd
- fixed Path of the Wild Magic retribution on self, and spirit blast soft locking the game
- fixed Sunlit Blade cantrip removing highlighted condition too soon
- fixed Toll the Dead and Wrack cantrips description stating 1d8 instead of 1d6 damage
- fixed Variant Spell Points consumption removing all usages from 6 to 9 at once if any used
- improved Bladestorm feat with an additional 1d4 BA attack, and mod damage on whirlwind attack
- improved Chaos Bolt spell tooltip to present damage symbols, and correct 1d6 damage progression
- improved Time Stop spell to behave as in tabletop, and grant 1d4+1 additional turns during combat
1.5.97.25
- added Gameplay > Character > 'Enable Sorcerer quickened action to allow cast leveled main in the end'
- added triple camera range to Interface > Game UI > 'Enable elevation camera during battle to stay at position'
- added Way of Zen Archery zen shot feature at level 3 [use Ki once per turn to add add. damage to bow attack]
- combined Bow Mastery and Crossbow Mastery feats into Ranged Mastery
- fixed Bait and Switch maneuver not adding AC to self when switching an ally
- fixed Chilling Hex, Cloak of Flies, and Maddening Hex invocations not granting powers
- fixed Circle of Power saving throw advantage to only trigger against spells
- fixed Corrupting Bolt spell not removing corrupted condition after target was hit
- fixed Exploiter feat reacting against every defender attacked by spells with more than one target
- fixed Path of Yeoman strong bow, and Roguish Raven sniper aim damage progression off by 1 class level
- fixed Polearm feat interaction with Great Weapon Master, Power Attack, and Two Weapon Fighting
- fixed Polearm feat missing the attack attribute modifier on bonus attack damage
- fixed Roguish Arcane Scoundrel backslash counter spell reaction modal description
- fixed Sentinel feat behavior to cancel all enemy queued actions immediately after the attack of opportunity
- improved Martial Psi Warrior force powered strike dice progression to 1d8 at 3rd, 1d10 at 10th, and 1d12 at 18th
- improved Rogue cunning strike withdraw behavior to work immediately after the attack
- improved Roguish Umbral Stalker, now Roguish Shadowdancer, to also allow ranged builds
- improved Way of Zen Archery flurry of arrows to replace one of your bonus unarmed strikes with a bow attack
KNOWN ISSUES:
- Artillerist Force Ballista tiny cannon doesn't force attack DIS within 5 ft
- Chaos Bolt spell damage will be of wrong type under multiplayer if twinned and one bolt misses
1.5.97.24
CALL FOR PATRONS: UB is running low on cash flow. If you can, please use donation links at github.com/SolastaMods/SolastaUnfinishedBusiness
- added Artificer soul of artifice at 20th
- added General > Rules > 'Set Sorcerer Wild Magic chance die threshold' setting
- added Invulnerability and Psychic Scream spells at 9th
- added Sorcerer Wild Magic subclass [d20 table: github.com/SolastaMods/SolastaUnfinishedBusiness/wiki/Wild-Magic-Surge]
- fixed Circle of the Life verdancy condition applying to caster only
- fixed Druid wildshape not adding PB on mental saves when Druid is proficient [VANILLA]
- fixed Fell Handed feat weapon type validator logic
- fixed game soft lock when adding, removing, or stacking effect proxies
- fixed Halberd, Hand Crossbow, Long Mace, and Pike to correctly scale, and recipes to use primed items
- fixed Monk Improved Unarmored Movement always set regardless of UI choice
- fixed Oath of Altruism spiritual shielding, and Defensive Duelist feat reacting on critical hits
- fixed Psionic Blast, and Synaptic Static spells behaviors and SFX
- fixed Roguish Raven deadly focus not adding advantage on attack re-attempt
- fixed Warlock pact chain powers recharge rate to long rest [VANILLA]
- removed Interface > Game UI > 'Increase elevation camera max height by' setting as causing a game soft lock