Skip to content

Releases: SolastaMods/SolastaUnfinishedBusiness

1.5.97.32

01 Oct 00:40
4bb0d2f
Compare
Choose a tag to compare
  • added General > Character > 'Add grapple action to all playable races'
  • added homebrew Grappler feat [TT one is very low GPA]
  • added Interface > Game UI > 'Disable multi-line spell offering on action bar [mainly for controller users]'
  • added Interface > Game UI > 'Hold SHIFT to snap line spells to grid'
  • fixed an exploit keeping memorized spells when removing attribute enhancement items [VANILLA]
  • fixed an instability on action bar when ally NPCs or summons die
  • fixed an instability when a gadget is damaged and an auto power is triggered
  • fixed Armor of Agathys spell to only remove self condition after enemy action infringing damage is complete
  • fixed chain reactions leading to an instability under complex scenarios
  • fixed custom campaigns translator missing set location status names in quest steps outcome
  • fixed Lightning and Obscurement rules not applying line of sight checks
  • fixed Oath of Thunder and Martial Weapon master applying attack modifiers to magical ones as well
  • fixed Path of the Wild Magic wild surge retribution also damaging self
  • fixed Roguish Arcane Scoundrel arcane backslash leading to an instability on casting
  • fixed Sentinel feat allowing reach opportunity attacks on 3rd benefit instead of 5ft only
  • fixed Sorcerous Wild Magic bend luck save behavior, and combat log rolled die colors
  • fixed Web spell missing lightly obscured debuff on restrained by web condition
  • improved Aasimar race to learn a light cantrip with no focus requirements
  • improved backgrounds documentation dump to include cantrips, proficiencies, pools, equipment, etc.
  • improved consistency between highlighted and actual tiles when casting line spells [VANILLA]
  • improved encounters to use better decision packages based on enemy type or class, and also work on multiplayer
  • improved Gravity Fissure spell by using angle to the line as a tiebreaker to which cell should pull
  • improved RESPEC to properly render new hero on UI, and fixed absurd AC under certain scenarios
  • improved slot type SHIFT key modifier to only require the key pressed on modals clicks, and also work on multiplayer
  • improved tooltips to be wider, and better fully render at 1080p or lower resolutions as one in Steam Deck

1.5.97.31

16 Sep 15:55
423005f
Compare
Choose a tag to compare
  • added Interface > Game UI > 'Show preview of Push and Pull effects'
  • fixed mod initialization sequence crash introduced on previous version

KNOWN ISSUES:

  • Artillerist Force Ballista tiny cannon doesn't force disadvantage if attack is within 5 ft
  • Chaos Bolt spell damage will be of wrong type under multiplayer if twinned and one bolt misses [won't fix]
  • Show preview of Push and Pull effects still need some tweaks to integrate correctly with Gravity Fissure

1.5.97.30

16 Sep 04:47
7180633
Compare
Choose a tag to compare
  • added Character > General 'Add the Fall Prone action to all playable races'
  • added Character > Rules > 'Allow allies to perceive Ranger GloomStalker when in natural darkness'
  • added Character > Rules > 'Enable push and pull motion effects to also work on up/down axis'
  • added Create Bonfire, Command, Dissonant Whispers, Holy Weapon, Swift Quiver, Gravity Fissure, and Glibness spells
  • added Interface > Dungeon Maker > 'Enable variable placeholders on descriptions'
  • added Interface > Game UI > 'Enable CTRL click-drag to bypass quest items checks on drop'
  • fixed Ashardalon's Stride spell doing multiple damages to same target on same round
  • fixed auto powers displaying on action bar under others group [VANILLA]
  • fixed Barbarian Sundering Blow interaction with Call Lightning
  • fixed Bardic Inspiration, Indomitable Resistances, and Legendary Resistances save logic
  • fixed Bend Luck, Flash of Genius, Inspiring Protection, Shield Master, and Weal/Woe reaction consumption
  • fixed Circle of the Cosmos woe ability checks reaction not triggering
  • fixed Counter Spell not rolling charisma attribute checks
  • fixed Demonic Influence adding all location enemies to battle [VANILLA]
  • fixed Dwarven Fortitude, and Magical Guidance consuming a reaction
  • fixed Exploiter feat not checking for reactions from 2nd target onwards
  • fixed Green-Flame Blade cantrip adding extra damage to subsequent attacks on same turn
  • fixed Lucky, and Mage Slayer feats double consumption
  • fixed Martial Commander coordinated defense to require an attack first [VANILLA]
  • fixed medium creatures with height 5ft+ being considered only 1 tile taller [VANILLA]
  • fixed Party Editor to register/unregister powers from feats
  • fixed Path of the Wild Magic retribution, and Patron Archfey misty step reacting against allies
  • fixed Power Attack feat not triggering on unarmed attacks
  • fixed Quickened interaction with melee attack cantrips
  • fixed Rescue the Dying spell reacting on enemy death
  • fixed save by location not offering saves for campaigns you don't have, and disabling buttons if there are no saves
  • fixed Transmuted metamagic only changing first target damage type with AoE spells
  • fixed Wrathful Smite to do a wisdom ability check against caster DC
  • improved combat log so players can see when characters use dash action [VANILLA]
  • improved hero positioning on party spawning with parties bigger than 4
  • improved location gadgets to trigger "try alter save outcome" reactions [VANILLA]
  • improved Maneuvering Attack, and Martial Warlord strategic repositioning to use a run stance
  • improved mod UI to ensure all settings required to be in sync on MP sessions are now under Gameplay
  • improved Sorcerer Wild Magic tides of chaos, Conversion Slots, and Shorthand versatilities to react on ability checks
  • improved victory modal export behavior to allow heroes not in pool to be exported [VANILLA]

1.5.97.29

31 Aug 16:00
03fa6f2
Compare
Choose a tag to compare
  • fixed cantrips CRASH if not a melee cantrip and hero has replace attack with cantrips
  • fixed Bait and Switch maneuver incorrectly changing AC with an add. +1
  • fixed Bardic Inspiration attribute checks to use modifiers instead of adding to roll
  • fixed Circle of the Cosmos weal/woe double consumption
  • fixed Circle of the Wildfire cauterizing flames heal from half to full hit points cap
  • fixed College of Elegance evasive footwork incorrectly changing AC with an add. +1
  • fixed College of Swords defensive flourish incorrectly changing AC with an add. +1
  • fixed Evasive Footwork maneuver incorrectly changing AC with an add. +1
  • fixed Imp Badland draw inspiration double consumption
  • fixed Innovation Vivisectionist organ donation double consumption
  • fixed Inventor flash of genius double consumption
  • fixed Mage Slayer feat double consumption
  • fixed Martial Psi-Warrior kinetic barrier incorrectly changing AC with an add. +1
  • fixed Martial Warlord relentlessness incorrectly changing AC with an add. +1
  • fixed Oath of Altruism spiritual shielding incorrectly changing AC with an add. +1
  • fixed Rogue struck of luck double consumption
  • fixed Roguish Acrobat protector incorrectly changing AC with an add. +1
  • fixed Roguish Duelist bravado incorrectly changing AC with an add. +1
  • fixed Roguish Raven deadly focus double consumption
  • fixed Sorcerer Child of the Rift rift walk missing landing damage [VANILLA]
  • fixed Sorcerer Wild Magic tides of chaos double consumption
  • fixed Wizard Dead Master undead chains incorrectly changing AC with an add. +1

1.5.97.28

28 Aug 15:55
1aefd6d
Compare
Choose a tag to compare
  • added 'Allow Unarmed Attack with main action for character if a Monk or has Handwraps or Gauntlet equipped' setting
  • fixed Action Surge interaction with main spells
  • fixed Bard jack of all trades, and Martial Champion remarkable athlete [VANILLA]
  • fixed College of Swords flourish, and Martial Psi-Warrior force drive toggles
  • fixed contest checks to allow reactions [VANILLA]
  • fixed death saving throw causing a crash on action panel
  • fixed Domain Tempest thunderous strike causing a crash on gadgets
  • fixed Green-Flame Blade cantrip first target selection rules if reach, and reach setting disabled
  • fixed Green-Flame blade cantrip, Thunderstep spell, and other features to work under multiplayer
  • fixed Hand Cross Bow weapon type to martial weapon category
  • fixed Imp Badland draw inspiration getting offered on a critical failure
  • fixed Innovation Armorer perfected armorer inverting thunder gauntlet and lightning launcher conditions
  • fixed Innovation Grenadier alchemy initial pool amount to 6
  • fixed Martial Psi-Warrior kinetic barrier getting offered on a critical hit
  • fixed Martial Psi-Warrior psionic adept push/prone reactions getting offered on a miss
  • fixed multiclass level up interaction with whole casters
  • fixed Oath of Ancients turn faithless to be 1 minute duration and don't recheck saving every turn
  • fixed Path of the Wild Magic wild surge growth difficult to ignore allies
  • fixed Precise maneuver integration with Brace, Return Fire, and Riposte maneuvers when only 1 die left
  • fixed Roguish Arcane Scoundrel arcane backslash reaction description causing a crash on display
  • fixed save by location/campaign setting using a wrong path on custom campaigns overland map
  • fixed Sorcerer Wild Magic wild surge causing a crash with scrolls
  • fixed Telekinesis spell range calculation
  • improved Path of the Wild Magic wild surge combat log, and drain description
  • improved Patron Eldritch Surge behaviors and features [needs RESPEC]

1.5.97.27

18 Aug 03:51
9f423b2
Compare
Choose a tag to compare
  • added Gameplay > Crafting, Items & Merchants > 'Enable Monk handwraps and gauntlets to work in gauntlet slot' setting
  • added Gameplay > Rules > 'Allow Blade Cantrips to use reach instead of 5 ft' setting
  • added Gameplay > Rules > 'Enable quick cast Light Cantrip to use head, neck or torso worn items first' setting
  • added Gameplay > Rules > 'Enable Teleport to remove all restrained conditions from target' setting
  • added Path of Wild Magic wild surge reroll power
  • fixed blade cantrips getting offered twinned metamagic, and not scaling 2nd target damage
  • fixed Domain Tempest destructive wrath sometimes triggering when out of charges
  • fixed inventory filtering and sorting to also work under multiplayer
  • fixed Paladin aura powers, modded and vanilla, to not clutter the action bar
  • fixed Path of Wild Magic rage damage not applying to thrown weapons
  • fixed Potent Spellcaster feat affecting all cantrips regardless of source
  • fixed RESPEC not registering new hero correctly
  • fixed Spend Power action not triggering DamageReceived, ReactionToDamageShare, and TargetReducedToZeroHP [VANILLA]
  • fixed Slow condition interaction with custom actions that spend bonus or main
  • fixed Way of Weal and Woe missing 11 and 17 descriptions on level up
  • improved Quickened action to show spell selection panel, and cast main spell with quickened metamagic applied
  • improved Shadow Blade spell to name ADV as 'Shadow Blade', and show ADV feature on dagger and spell descriptions

1.5.97.26

11 Aug 04:00
d611a59
Compare
Choose a tag to compare
  • fixed Absorb Elements spell triggering behavior
  • fixed Bait and Switch maneuver greyed out on action bar
  • fixed Bountiful Luck feat triggering on any failure regardless the dice roll
  • fixed Cleric domains missing divine intervention improvement at 20
  • fixed College of Swords flourish description stating melee attack instead of weapon attack
  • fixed Corrupting Bolt spell removing corrupted condition too soon
  • fixed Innovation Vitriolist vitriolic infusion dealing infinite damage
  • fixed Martial Guardian not getting the Sentinel feat at 3rd
  • fixed Path of the Wild Magic retribution on self, and spirit blast soft locking the game
  • fixed Sunlit Blade cantrip removing highlighted condition too soon
  • fixed Toll the Dead and Wrack cantrips description stating 1d8 instead of 1d6 damage
  • fixed Variant Spell Points consumption removing all usages from 6 to 9 at once if any used
  • improved Bladestorm feat with an additional 1d4 BA attack, and mod damage on whirlwind attack
  • improved Chaos Bolt spell tooltip to present damage symbols, and correct 1d6 damage progression
  • improved Time Stop spell to behave as in tabletop, and grant 1d4+1 additional turns during combat

1.5.97.25

04 Aug 15:42
c5948b2
Compare
Choose a tag to compare
  • added Gameplay > Character > 'Enable Sorcerer quickened action to allow cast leveled main in the end'
  • added triple camera range to Interface > Game UI > 'Enable elevation camera during battle to stay at position'
  • added Way of Zen Archery zen shot feature at level 3 [use Ki once per turn to add add. damage to bow attack]
  • combined Bow Mastery and Crossbow Mastery feats into Ranged Mastery
  • fixed Bait and Switch maneuver not adding AC to self when switching an ally
  • fixed Chilling Hex, Cloak of Flies, and Maddening Hex invocations not granting powers
  • fixed Circle of Power saving throw advantage to only trigger against spells
  • fixed Corrupting Bolt spell not removing corrupted condition after target was hit
  • fixed Exploiter feat reacting against every defender attacked by spells with more than one target
  • fixed Path of Yeoman strong bow, and Roguish Raven sniper aim damage progression off by 1 class level
  • fixed Polearm feat interaction with Great Weapon Master, Power Attack, and Two Weapon Fighting
  • fixed Polearm feat missing the attack attribute modifier on bonus attack damage
  • fixed Roguish Arcane Scoundrel backslash counter spell reaction modal description
  • fixed Sentinel feat behavior to cancel all enemy queued actions immediately after the attack of opportunity
  • improved Martial Psi Warrior force powered strike dice progression to 1d8 at 3rd, 1d10 at 10th, and 1d12 at 18th
  • improved Rogue cunning strike withdraw behavior to work immediately after the attack
  • improved Roguish Umbral Stalker, now Roguish Shadowdancer, to also allow ranged builds
  • improved Way of Zen Archery flurry of arrows to replace one of your bonus unarmed strikes with a bow attack

KNOWN ISSUES:

  • Artillerist Force Ballista tiny cannon doesn't force attack DIS within 5 ft
  • Chaos Bolt spell damage will be of wrong type under multiplayer if twinned and one bolt misses

1.5.97.24

29 Jul 19:00
efd8950
Compare
Choose a tag to compare

CALL FOR PATRONS: UB is running low on cash flow. If you can, please use donation links at github.com/SolastaMods/SolastaUnfinishedBusiness

  • added Artificer soul of artifice at 20th
  • added General > Rules > 'Set Sorcerer Wild Magic chance die threshold' setting
  • added Invulnerability and Psychic Scream spells at 9th
  • added Sorcerer Wild Magic subclass [d20 table: github.com/SolastaMods/SolastaUnfinishedBusiness/wiki/Wild-Magic-Surge]
  • fixed Circle of the Life verdancy condition applying to caster only
  • fixed Druid wildshape not adding PB on mental saves when Druid is proficient [VANILLA]
  • fixed Fell Handed feat weapon type validator logic
  • fixed game soft lock when adding, removing, or stacking effect proxies
  • fixed Halberd, Hand Crossbow, Long Mace, and Pike to correctly scale, and recipes to use primed items
  • fixed Monk Improved Unarmored Movement always set regardless of UI choice
  • fixed Oath of Altruism spiritual shielding, and Defensive Duelist feat reacting on critical hits
  • fixed Psionic Blast, and Synaptic Static spells behaviors and SFX
  • fixed Roguish Raven deadly focus not adding advantage on attack re-attempt
  • fixed Warlock pact chain powers recharge rate to long rest [VANILLA]
  • removed Interface > Game UI > 'Increase elevation camera max height by' setting as causing a game soft lock

1.5.97.23

20 Jul 15:39
ce03679
Compare
Choose a tag to compare
  • fixed features interaction with non weapon attack modes causing a soft lock
  • fixed Sorcerous Wild Magic spell bombardment bleeding into other heroes