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Releases: SolastaMods/SolastaUnfinishedBusiness

1.5.97.42

18 Dec 01:00
788d1f2
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  • added new Cleric, Paladin, Ranger, and Sorcerer tabletop 2024 settings
  • fixed custom models rendering on map, and katana models size / texture

1.5.97.41

09 Dec 05:00
9688ab2
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  • added 'Enable Barbarian Instinctive Pounce at 7' setting
  • added 'Enable Barbarian Primal Knowledge at 3' setting
  • added 'Enable applying Poisons to weapons as a bonus action' setting [by SilverGriffon]
  • added 'Enable drinking Potions as a bonus action' setting [by SilverGriffon]
  • added 'Enable stacking Art items' setting [by SilverGriffon]
  • added 'Enable stacking Daggers and Hand Axes' setting [by SilverGriffon]
  • added 'Grant Katana Weapon Specialization to Monks' setting
  • added 'Swap Barbarian Persistent Rage with 5e 2024 version' setting
  • added 'Swap Barbarian Relentless Rage with 5e 2024 version' setting
  • added Base, Primed, +1, +2, +3, Bearclaw, Lightbringer, Souldrinker, Whiteburn Katanas
  • added custom models to Katana, Lightning Launcher, Long Mace, Pike, and Thunder Gauntlet [by cckcckcc]
  • fixed 'Improved Barbarian Brutal Strike at 17' setting missing 2 additional effects offering
  • fixed 'Regain one Rage point at short rest' setting to be active from level 1 instead of 7
  • fixed Domain Mischief strike of chaos not triggering on ranged attacks
  • fixed Eldritch Smite interaction with 'Paladin smites as a bonus action' setting
  • fixed Fighter tactical shift applying on level 1 instead of 5, and not preventing AoO if moving one cell only
  • fixed Lighting and Obscurement rules interaction with Fighter tactical shift, and Rogue cunning strike withdraw
  • fixed Pact of Chain bind chain usages when acquired as a 2024 invocation
  • fixed Thunder Gauntlet interaction with Cleaving Attack, and Power Attack feats

1.5.97.40 - Anniversary Edition TALKS!

01 Dec 17:01
33c3729
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ATTENTION: Check "The Forsaken Isle" and "Morrows Deep" from Artyoan, updated with NPCs text-to-speech data

  • added 'Enable Fighter Studied Attacks at 13' setting [ADV if previous attack in turn against same target missed]
  • added 'Enable Fighter Tactical Mind, and Tactical Shift at 2 and 5' setting [augment second wind scenarios]
  • added 'Enable Hideous Laughter 5e 2024 spell version' setting [+1 target per upcast]
  • added 'Enable Hunter's Mark 5e 2024 spell version' setting [force damage]
  • added 'Enable Power Word Stun 5e 2024 spell version' setting [target stopped for one turn if has more than 150 hp]
  • added 'Enable Rogue Improved Cunning Strike at 11' under existing Cunning/Devious strike setting
  • added 'Enable Rogue Reliable Talent at 7 instead of 11' setting
  • added 'Enable Sorcerer Arcane Apotheosis at 20' setting [free metamagic use once per round]
  • added 'Enable Sorcerer Sorcery Incarnate at 7' under existing Innate Sorcery setting
  • added 'Enable Spare the Dying 5e 2024 spell version' setting [range double every cantrip level upgrade]
  • added 'Enable Spider Climb 5e 2024 spell version' setting [+1 target per upcast]
  • added 'Enable Wizard Memorize Spell at 5' setting [memorize 1 spell on short rests]
  • added Aura of Vitality, Banishing Smite, Crusader's Mantle, Mirror Image, Swift Quiver, Weird, and Wrathful Smite spells 5e 2024 version
  • added General > Campaigns > 'Enable Speech on custom campaigns' setting with 22 EN voices for narration, heroes, and NPCs
  • added General > Rules > 'Enable an unlimited number of inventory actions per turn' setting [by SilverGriffon]
  • added Ray of Sickening spell, Blessed Warrior, and Druidic Warrior fighting styles
  • fixed 'Enable Second Wind to use 5e 2024 usages progression' forcing max usage to zero when off
  • fixed Defensive Duelist triggering on any attack roll instead of melee attacks only
  • fixed Grapple interaction with teleporting enemies
  • fixed Martial Arcane Archer Beguiling Arrow charmed condition application time, and improved all arrows impact SFX
  • fixed Patron Hexblade interaction with 5e 2024 pact of blades invocation [by BradS]
  • fixed Staff of Fire not granting fire damage resistance to wielder [VANILLA]
  • fixed True Strike 2024 version not allowing ranged or thrown, and enforcing concentration
  • fixed weapon attribute determination not enforcing the higher scored modifier [i.e.: Hexblade, precision feats, etc.]

1.5.97.39

19 Nov 01:00
4070c64
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  • added 'Allow Potions and Scrolls to be carried and used in the ammunition slots' setting [by SilverGriffon]
  • added 'Allow Potions and Scrolls to be carried and used in the off-hand weapon slot' setting [by SilverGriffon]
  • added 'Enable Arcane Sword, Circle of Death, Flame Strike, Ice Storm, and Vicious Mockery 5e 2024 spells version' setting
  • added 'Enable Divine Favor 5e 2024 spell version' setting [no concentration]
  • added 'Enable Lesser Restoration 5e 2024 spell version' setting [bonus action]
  • added 'Enable Magic Weapon 5e 2024 spell version' setting [bonus action, no concentration, enhancement at 3rd and 6th]
  • added 'Enable Power Word: Kill 5e 2024 spell version' setting [12d12 psychic damage if above 100 hp]
  • added 'Enable Stone Skin 5e 2024 spell version' setting [provides resistance to magical B/P/S as well]
  • added 'Enable True Strike 5e 2024 cantrip version' setting [blade cantrip like]
  • fixed 'Enable all Casters to use new prepared spells tables' not considering subclass bonuses
  • fixed 'Enable bonus action on Healing Potions and Antitoxin usages' allowing other usable item types
  • fixed 'Enable Lay on Hands as bonus action' not getting offered in combat
  • fixed 'Enable Second Wind to use 5e 2024 usages progression' adding +1 usage
  • fixed Aimed Attack maneuver not consuming bonus action, and not adding die damage to attack
  • fixed Bonfire and Word of Radiance cantrips getting auto immunity from positions
  • fixed dice damage progression on powers and additional damage blueprints defined in subclasses [i.e: Hail of Blades]
  • fixed Martial Arcane Archer bursting arrow not damaging original target nor applying same dice rolls to all targets
  • fixed spend power action passing a null instance to mod custom behaviors leading to desyncs and soft locks
  • fixed Stealthy action from key bind not broadcasting status on multiplayer sessions

1.5.97.38

08 Nov 21:00
4933d7f
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  • added False Life to 'Enable healing spells 5e 2024 spells version'
  • fixed 'Enable all Casters to use new prepared spells tables' on Rangers
  • fixed 'Enable Countercharm at level 7 as a reaction instead of level 6 as an action'
  • fixed 'Enable Paladin spellcasting at level 1' integration with variant spell rules
  • fixed 'Enable Ranger spellcasting at level 1' integration with variant spell rules
  • fixed 'Enable Sorcerous Restoration at level 5' missing short rest activity blueprint
  • fixed infusions termination rest activity under multiplayer session
  • fixed Patron Moonlit lunar chill, and lunar radiance detrimental conditions duration
  • fixed Rogue stroke of luck missing foreign translations introduced on v37
  • improved Armor of Agathys, and Power Word Heal to 5e 2024 versions

1.5.97.37

07 Nov 01:00
19c786b
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  • added 25+ new settings under tabletop 5e 2024 section
  • added Wizard Abjuration arcane ward recharge bonus action
  • added Wizard Graviturgist gravity well power toggle
  • fixed bardic inspiration on attack rolls not stacking with similar behaviors [VANILLA]
  • fixed campaigns translator to avoid location titles and break campaigns
  • fixed Charmed by Hypnotic Pattern not getting considered on incapacitated checks [VANILLA]
  • fixed Circle of Wildfire spirit allowed actions when summoner is incapacitated
  • fixed Counterspell integration with lighting and obscurement rules
  • fixed Dispel Magic and similar not considering proxies
  • fixed melee and range hit powers damage form dice advancement under multiclass scenarios
  • fixed recurrent effects interaction with immunity from proxies [VANILLA]
  • fixed Sickening Radiance exhaustion immunity on constructs, elementals, undead, and constructs
  • fixed Wizard Abjuration projected ward crash on gadgets
  • fixed Wizard Graviturgist descriptions, SFX, and behaviors

1.5.97.36

29 Oct 00:00
2fa3fe9
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  • added behavior package choices on heroes controlled by AI [single player only]
  • added Character > Classes > 'Enable Lay on Hands as bonus action' [OneDnd]
  • added Character > Classes > 'Enable Paladin spellcasting at level 1' [OneDnd]
  • added Character > Classes > 'Enable Ranger spellcasting at level 1' [OneDnd]
  • added Character > Classes > 'Enable Smite as bonus action' [OneDnd]
  • added Character > Classes > 'Enable Wizard to learn the school of magic at level 3' [OneDnd]
  • added Character > Spells > 'Enable all Prepared Casters to determine max prepared count from a table' [OneDnd]
  • added Character > Subclasses > 'Enable Abjurer arcane ward implementation to behave like BG3'
  • added Character > Subclasses > 'Swap Evoker sculpt spells and potent cantrip features' [OneDnd]
  • added dungeon maker key bindings under vanilla settings > keyboard
  • added Gameplay > Crafting & Items > 'Enable bonus action on Healing Potions and Antitoxin usages' [OneDnd]
  • added Gameplay > Rules > 'Enable Surprised condition to enforce initiative disadvantage' [OneDnD]
  • added Grapple immunity to some monsters [i.e.: elementals, ghosts, etc.]
  • added Wizard Abjurer [by BradS] and Evoker subclasses
  • fixed attacks of opportunity not triggering on reach enter [i.e.: polearm master]
  • fixed attribute modifiers not stacking in wild shape [i.e.: rage points]
  • fixed concentration checks triggering on zero damage
  • fixed Martial Psi Warrior kinetic barrier, and Oath of Altruism defensive strike to use a minimum +1 modifier
  • fixed melee and/or unarmed validation scenarios [i.e.: mobile, stunning strike]
  • fixed Rime's Binding Ice, and Tasha's Caustic Brew to try effect removal only half of the times
  • fixed spell selection UI to sync Wizard evocation selections with Shock Arcanist arcane warfare
  • fixed Tasha's Caustic Brew to inflict damage at start instead of end of turn
  • fixed teleport logic to leave actors behind if no available destination position
  • fixed Wizard Graviturgist descriptions, and other minor issues
  • reorg mod UI with more intuitive grouping, and new One DnD and Tabletop sections under Gameplay > General

1.5.97.35

22 Oct 00:01
4836f62
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  • added final behaviors to Brawler, and Grappler feats [demoted Pugilist fighting style as redundant now]
  • added Gift of the Gem Dragon feat [bumped with prone in addition to push]
  • added key bindings for Select Character 5, Select Character 6, and Hide action [official UI keyboard section]
  • fixed Armor of Agathys damage determination, and consideration on reach attacks
  • fixed campaigns translator missing lore operations [i.e.: learn/unlearn/un-chart locations]
  • fixed Chromatic Dragon power not tracking any usages instead of PB per long rest
  • fixed Circle of Wildfire cauterizing flames not triggering on actor move step
  • fixed Defensive Duelist validating attacker wielded weapons instead of feat owner to present reaction
  • fixed Elemental Adept, and Elemental Master to reroll all damage dice of type instead of first instance only
  • fixed Enhanced Bond, Mind Sculpt, Power Surge, and Radiant Soul effect range type damage determination
  • fixed gadgets save soft lock under certain scenarios [i.e.: area activators]
  • fixed grappled actor interaction with flying grappler, prone, and dangerous zones [i.e.: Spike Growth]
  • fixed Great Weapon fighting style to reroll all damage dice instead of first instance only [VANILLA]
  • fixed Great Weapon Master, Power Attack, and Sharpshooter to use vanilla toggles and play nice on multiplayer
  • fixed Martial Warlord coordinated assault to also trigger if ally has unarmed instead of weapon only
  • fixed Martial Warlord press the advantage triggering on all unarmed and weapon attacks instead of melee only
  • fixed Patron Tree, Remorhaz, Wight Lord, and Young Remorhaz retribution consideration on reach attacks [VANILLA]
  • fixed Umbral Stalker shadow strike re-rolling damage dice on all attacks instead of sneak only
  • moved some mod settings to be offered under game official UI [check GUI, and keyboard sections]
  • reorg mod UI with more intuitive grouping [check general sections under backgrounds, spells, subclasses, etc.]

1.5.97.34

13 Oct 17:01
9aa7a03
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  • fixed battles soft lock with reaction spells, and readied actions
  • fixed Circle of Nature level up instability when switching subclasses
  • fixed Circle of Wildfire enhanced bond on successful save, and damage on first target only
  • fixed Dissonant Whispers de-sync on multiplayer
  • fixed Green-Flame Blade 2nd target damage, and interaction with reaction powers
  • fixed override party size setting interaction with heroes selection on new multiplayer
  • fixed Spike Growth and similar 2x damage on last tile move
  • fixed Wizard War Magic power surge on successful save

1.5.97.33

06 Oct 15:42
5397fec
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  • added homebrew Brawler feat
  • fixed Armor of Agathys spell condition removal, and damage determination logic
  • fixed guests, monsters, and NPCs spell casting soft locking the game
  • fixed Create Bonfire cantrip recurrent damage dice number determination
  • fixed RESPEC invalid save state introduced on v32 [doesn't fix broken saves]
  • improved Grapple behavior with larger targets pathfinding, and movement blockers