Releases: SolastaMods/SolastaUnfinishedBusiness
Releases · SolastaMods/SolastaUnfinishedBusiness
1.5.97.22
1.5.97.21
- added new subclass sprites to ones still leveraging duplicates
- fixed Booming Blade cantrip not removing the additional damage after an attack
- fixed Chain Lightning second targets distance validation to be 30ft from first
- fixed Focused metamagic to prevent a soft lock when not used
- fixed Roguish Opportunist seize the chance triggering behavior
- fixed Shapechange spell interaction with shared metamagic
- fixed Shared metamagic to enforce ally side when used
1.5.97.20
- added Interface > Game UI > 'Camera never moves during enemy turns'
- added Interface > Game UI > 'Enable elevation camera to stay at position'
- added Interface > Game UI > 'Increase elevation camera max height by X cells'
- added Sickening Radiance spell, and variant spell points rules
- fixed Alert feat not working on overland map encounters
- fixed Arcane Archer arcane shot soft lock when enemy already dead
- fixed cast main action leaving available cast bonus action behind
- fixed Export Hero and RESPEC auras, infusions, etc. termination
- fixed Ring of Knifes spell follow up power to-hit modifier
- fixed selection on Field Manipulator displacement, and Scatter spell
KNOWN ISSUES:
- Artillerist Force Ballista tiny cannon doesn't force attack DIS within 5 ft
- Chaos Bolt spell damage will be of wrong type under multiplayer if twinned and one bolt misses
1.5.97.19
- added subclasses unique sprites [by otearaisu]
- fixed Martial Arcane Archer arcane shots weapon type validator
- fixed Martial Battle Master missing maneuvers initial pool amount
- fixed Martial Psi Warrior force of will saving throw behavior
- fixed Martial Psi Warrior psionic adept once in my turn validator
- fixed monster reaction powers effect forms application
- fixed Powerful metamagic interaction with Sunbeam spell
- fixed Reverse Gravity spell granting flying to creatures
- fixed Shapechange spell to delegate concentration to shape
all below introduced on v18 with IsMelee change:
- fixed Exploiter feat attack mode validator
- fixed GWM feat attack mode modifier, and additional attack validator
- fixed Lunging Attack maneuver increase weapon reach validator
- fixed Mage Slayer feat attack mode validator
- fixed Martial Warlord coordinated assault attack mode validator
- fixed Oath of Dread harrowing crusade attack mode validator
- fixed Old Tactics feat attack mode validator
- fixed Path of the Wild Magic wild surge attack mode validator
- fixed Power Attack feat attack mode modifier
- fixed Retaliate maneuver attack mode validator
- fixed Wendigo natural lunger increase weapon reach validator
- fixed Wyrmkin reactive retribution attack mode validator
1.5.97.18
- added Circle of the Wildfire, and Vitriolic Sphere spell
- added Ranger Wildmaster summons custom portraits [by Thaladar]
- added Wizard Deadmaster summons custom portraits [by Thaladar]
- added sample heroes portraits [by Digitus Primus, and Zeke]
- changed Cunning Escape, and Exploiter feats min. required level to 4
- changed Innovation Vitriolist auto prepared spells list at level 13
- changed Monsters portraits behavior to use unique technical name
- changed Psionic Blast spell to differentiate it from Synaptic Static
- changed Rogue Devious Strike knock out cost to 5
- changed Roguish Duelist making it more useful before higher levels
- fixed Absorb Elements crashing after slot selection
- fixed attribute checks crashing on reacting moving heroes
- fixed Circle of the Stars triggering logic on chalice
- fixed Eldritch Versatilities crashing on gadgets hit
- fixed Focused Metamagic crashing with spells forcing self condition
- fixed Innovation Artillerist force ballista range to 120 ft
- fixed Innovation Vitriolist slots consuming logic on refund mixture
- fixed IsMelee attack validator logic [i.e.: exploiter feat]
- fixed melee attack cantrips damage dice progression
- fixed proficiencies panel invocations display
- fixed Prone condition interaction with reach attacks
- fixed Rescue the Dying spell triggering logic
- fixed Skill Empowerment spell suggested list
KNOWN ISSUES:
- Artillerist Force Ballista tiny cannon doesn't force attack DIS within 5 ft
- Chaos Bolt damage will be of wrong type under multiplayer if twinned and any bolt misses [cannot fix]
1.5.97.17
1.5.97.17:
- fixed 'After was attacked not by source' condition interruption only triggering on success
- fixed Baleful Scion feat doing additional damage regardless of the action toggle state
- fixed Devastating Strike feat allowing both DEX and STR flavors to be selected on same hero
- fixed powers with custom usages not recharging over short or long rests [i.e.: gambits, infusions, etc.]
- improved Martial Warlord battlefield experience, coordinated assault, and battle plan features
KNOWN ISSUES:
- Artillerist Force Ballista tiny cannon doesn't force attack DIS within 5 ft
- Chaos Bolt damage will be of wrong type under multiplayer if twinned and any bolt misses [cannot fix]
1.5.97.16
- added Skill Empowerment, and Synaptic Static 5th level spells
- added Scatter, and Shelter from Energy [dnd unleashed] 6th level spells
- added Crown of Stars, and Rescue the Dying [dnd unleashed] 7th level spells
- added Abi Dalzim's Horrid Wilting, and Soul Expulsion [dnd unleashed] 8th level spells
- fixed attack cantrips interaction with Follow Up Strike, and Polearm Expert feats
- fixed Bloody infusion interaction with Duelist, Hoodlum, and Umbral Stalker sneak attack triggers
- fixed Circle of the Night consuming only one wildshape usage with crimson spider, elementals, and minotaur
- fixed Coordinated Attack gambit, and Strategic Reposition warlord feature breaking self invisibility
- fixed Innovation Artillerist arcane firearm to trigger on any spell instead of ones with attack rolls
- fixed Innovation Vitriolist vitriolic infusion to trigger once per attack if any acid damage is present
- fixed Path of the Wild Magic aura, bolt, retribution, summon, and teleport behaviors
- fixed Patron Hexblade using character level instead of class level on hex received healing
- fixed Ranger Lightbearer not interacting with the cast/stop Light cantrip UI shortcut
- fixed Roguish Raven sniper's aim feature scaling with character level instead of class level
- fixed Sentinel feat interaction with reach to ensure enemy is stopped and attack is prevented at reach distance
- fixed Sorcerer Field Manipulator, Sorr-Akkath, and Spellblade getting autoprepared spells above class level 9
- fixed Wither and Bloom twinned metamagic offering which was disrespecting the one target rule
- improved effects that rely on spell damages target to also trigger on Call Lightning, and Delayed Fireball
- improved enemies' AI to take reach weapons into consideration on movement, and AoO avoidance decisions
- improved mod performance by refactoring some feats, spells, and subclasses custom behaviors
- improved translations on spider like models setting description to prevent people bear with consequences
- improved Wizard Deadmaster summons to be 1 hour duration across all spell levels
1.5.97.15
- added a priority order to all features interacting with attack rolls trying to change result or buff/debuff contenders
- added new dagger recipes [by magicskysword]
- added Path of the Battlerager, Path of the Beast, Path of the Wild Magic subclasses [by otearaisu]
- converted Devastating Strikes to grant +1 DEX or STR, trigger on any melee attack, and add pb damage once per turn
- converted Dual Flurry to deal 2 attacks when dual wielding and using a weapon on an off-hand attack
- converted Great Weapon Defense into Battle Fervor, added 15 ft movement, and +2 AC under certain conditions
- converted Whirlwind Attack into Bladestorm, removed +1 DEX or STR, and removed extra attack restriction
- fixed action surge interactions with bonus spells casting
- fixed Artillerist fortified position medium cannon not granting buff to self
- fixed attack cantrips interactions with quickened metamagic
- fixed attributes addition operations not considering PB or half PB on non armor class ones
- fixed concentration check causing a soft lock
- fixed Barbarian reckless feature not triggering on reach attacks under certain scenarios
- fixed Bountiful Luck / Lucky feats attacks, attribute checks, and saving throws outcome assignment
- fixed Dawn spell to not counter and not dispel Magical Darkness
- fixed Domain Tempest wrath of the storm triggering on ally hit
- fixed effect proxies interactions with each other, i.e., Darkness, Daylight, Wall of Fire, Wind Wall, etc. [VANILLA]
- fixed Elemental Bane spell behavior, and improved SFX
- fixed Lizard Folk feeding claws feature not triggering attack
- fixed Mass Cure Wounds incorrect dice assignment after 'Enable OneDnd healing dice buff' setting was added
- fixed Mobile feat to only prevent AoO from defender that was attacked with a melee weapon
- fixed Psionic Blast spell duration, removed concentration, and improved SFX
- fixed some custom items missing document descriptions
1.5.97.14
- added Ashardalon's Stride, and Elemental Bane spells
- fixed Domain Tempest destructive wrath and Transmuted interactions
- fixed Domain Tempest wrath of the storm feature not consuming a reaction
- fixed Haste, Quickened, Surge, 'action switching', 'attack cantrips', and 'replace attacks with cantrips' interactions
- fixed Martial Guardian vigilance feature granting reaction refunds to other fighter subclasses at any level
- fixed Mind Sharpener infusion not providing advantage on concentration checks
- fixed Pulse Wave spell to offer push/pull options as well as increase motion distance on upcasting
- fixed Stunning Strike behavior to not trigger on stunned enemies and auto disable on a failed saving
- moved Psionic Blast to spell level 4, and converted it into homebrew
1.5.97.12
- added Gameplay > Character > 'Enable Monk Heightened Metabolism at level 10' setting
- added Gameplay > Character > 'Enable Monk Superior Defense to replace Empty Body at level 18' setting
- added Gameplay > Character > 'Enable Monk Body and Mind to replace Perfect Self at level 20' setting
- added Gameplay > Rules > 'Enable OneDnd healing dice buff' setting
- added Borrowed Knowledge, Kinetic Jaunt, Intellect Fortress, and Psionic Blast spells
- added Great Weapon Defense and Whirlwind Attack feats
- added Infestation, Lightning Lure, Primal Savagery, and Starry Wisp cantrips
- added Patron Archfey and Way of Storm Soul [Tempest rework] subclasses
- fixed Booming Blade interaction with War Caster feat to immediately attack and allow sheathed explosion
- fixed Innovation Vivisectionist medical accuracy to work with any weapon, and organ donation to be once per short
- fixed Patron Riftwalker rift strike to banish enemy instead of self
- fixed Way of Freedom displaying additional flurry of blow actions on levels 3 and 11 [VANILLA]