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Releases: SolastaMods/SolastaUnfinishedBusiness

1.5.97.22

20 Jul 14:14
ce03679
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  • fixed invalid condition checks leading to a soft lock on Master Duelist, Quivering Palm, and Taunter

1.5.97.21

20 Jul 05:31
dfa8c0b
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  • added new subclass sprites to ones still leveraging duplicates
  • fixed Booming Blade cantrip not removing the additional damage after an attack
  • fixed Chain Lightning second targets distance validation to be 30ft from first
  • fixed Focused metamagic to prevent a soft lock when not used
  • fixed Roguish Opportunist seize the chance triggering behavior
  • fixed Shapechange spell interaction with shared metamagic
  • fixed Shared metamagic to enforce ally side when used

1.5.97.20

18 Jul 18:28
3d49236
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  • added Interface > Game UI > 'Camera never moves during enemy turns'
  • added Interface > Game UI > 'Enable elevation camera to stay at position'
  • added Interface > Game UI > 'Increase elevation camera max height by X cells'
  • added Sickening Radiance spell, and variant spell points rules
  • fixed Alert feat not working on overland map encounters
  • fixed Arcane Archer arcane shot soft lock when enemy already dead
  • fixed cast main action leaving available cast bonus action behind
  • fixed Export Hero and RESPEC auras, infusions, etc. termination
  • fixed Ring of Knifes spell follow up power to-hit modifier
  • fixed selection on Field Manipulator displacement, and Scatter spell

KNOWN ISSUES:

  • Artillerist Force Ballista tiny cannon doesn't force attack DIS within 5 ft
  • Chaos Bolt spell damage will be of wrong type under multiplayer if twinned and one bolt misses

1.5.97.19

10 Jul 01:53
9d5b528
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  • added subclasses unique sprites [by otearaisu]
  • fixed Martial Arcane Archer arcane shots weapon type validator
  • fixed Martial Battle Master missing maneuvers initial pool amount
  • fixed Martial Psi Warrior force of will saving throw behavior
  • fixed Martial Psi Warrior psionic adept once in my turn validator
  • fixed monster reaction powers effect forms application
  • fixed Powerful metamagic interaction with Sunbeam spell
  • fixed Reverse Gravity spell granting flying to creatures
  • fixed Shapechange spell to delegate concentration to shape

all below introduced on v18 with IsMelee change:

  • fixed Exploiter feat attack mode validator
  • fixed GWM feat attack mode modifier, and additional attack validator
  • fixed Lunging Attack maneuver increase weapon reach validator
  • fixed Mage Slayer feat attack mode validator
  • fixed Martial Warlord coordinated assault attack mode validator
  • fixed Oath of Dread harrowing crusade attack mode validator
  • fixed Old Tactics feat attack mode validator
  • fixed Path of the Wild Magic wild surge attack mode validator
  • fixed Power Attack feat attack mode modifier
  • fixed Retaliate maneuver attack mode validator
  • fixed Wendigo natural lunger increase weapon reach validator
  • fixed Wyrmkin reactive retribution attack mode validator

1.5.97.18

07 Jul 21:00
65d4aa2
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  • added Circle of the Wildfire, and Vitriolic Sphere spell
  • added Ranger Wildmaster summons custom portraits [by Thaladar]
  • added Wizard Deadmaster summons custom portraits [by Thaladar]
  • added sample heroes portraits [by Digitus Primus, and Zeke]
  • changed Cunning Escape, and Exploiter feats min. required level to 4
  • changed Innovation Vitriolist auto prepared spells list at level 13
  • changed Monsters portraits behavior to use unique technical name
  • changed Psionic Blast spell to differentiate it from Synaptic Static
  • changed Rogue Devious Strike knock out cost to 5
  • changed Roguish Duelist making it more useful before higher levels
  • fixed Absorb Elements crashing after slot selection
  • fixed attribute checks crashing on reacting moving heroes
  • fixed Circle of the Stars triggering logic on chalice
  • fixed Eldritch Versatilities crashing on gadgets hit
  • fixed Focused Metamagic crashing with spells forcing self condition
  • fixed Innovation Artillerist force ballista range to 120 ft
  • fixed Innovation Vitriolist slots consuming logic on refund mixture
  • fixed IsMelee attack validator logic [i.e.: exploiter feat]
  • fixed melee attack cantrips damage dice progression
  • fixed proficiencies panel invocations display
  • fixed Prone condition interaction with reach attacks
  • fixed Rescue the Dying spell triggering logic
  • fixed Skill Empowerment spell suggested list

KNOWN ISSUES:

  • Artillerist Force Ballista tiny cannon doesn't force attack DIS within 5 ft
  • Chaos Bolt damage will be of wrong type under multiplayer if twinned and any bolt misses [cannot fix]

1.5.97.17

29 Jun 18:30
47b1ad1
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1.5.97.17:

  • fixed 'After was attacked not by source' condition interruption only triggering on success
  • fixed Baleful Scion feat doing additional damage regardless of the action toggle state
  • fixed Devastating Strike feat allowing both DEX and STR flavors to be selected on same hero
  • fixed powers with custom usages not recharging over short or long rests [i.e.: gambits, infusions, etc.]
  • improved Martial Warlord battlefield experience, coordinated assault, and battle plan features

KNOWN ISSUES:

  • Artillerist Force Ballista tiny cannon doesn't force attack DIS within 5 ft
  • Chaos Bolt damage will be of wrong type under multiplayer if twinned and any bolt misses [cannot fix]

1.5.97.16

27 Jun 02:01
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  • added Skill Empowerment, and Synaptic Static 5th level spells
  • added Scatter, and Shelter from Energy [dnd unleashed] 6th level spells
  • added Crown of Stars, and Rescue the Dying [dnd unleashed] 7th level spells
  • added Abi Dalzim's Horrid Wilting, and Soul Expulsion [dnd unleashed] 8th level spells
  • fixed attack cantrips interaction with Follow Up Strike, and Polearm Expert feats
  • fixed Bloody infusion interaction with Duelist, Hoodlum, and Umbral Stalker sneak attack triggers
  • fixed Circle of the Night consuming only one wildshape usage with crimson spider, elementals, and minotaur
  • fixed Coordinated Attack gambit, and Strategic Reposition warlord feature breaking self invisibility
  • fixed Innovation Artillerist arcane firearm to trigger on any spell instead of ones with attack rolls
  • fixed Innovation Vitriolist vitriolic infusion to trigger once per attack if any acid damage is present
  • fixed Path of the Wild Magic aura, bolt, retribution, summon, and teleport behaviors
  • fixed Patron Hexblade using character level instead of class level on hex received healing
  • fixed Ranger Lightbearer not interacting with the cast/stop Light cantrip UI shortcut
  • fixed Roguish Raven sniper's aim feature scaling with character level instead of class level
  • fixed Sentinel feat interaction with reach to ensure enemy is stopped and attack is prevented at reach distance
  • fixed Sorcerer Field Manipulator, Sorr-Akkath, and Spellblade getting autoprepared spells above class level 9
  • fixed Wither and Bloom twinned metamagic offering which was disrespecting the one target rule
  • improved effects that rely on spell damages target to also trigger on Call Lightning, and Delayed Fireball
  • improved enemies' AI to take reach weapons into consideration on movement, and AoO avoidance decisions
  • improved mod performance by refactoring some feats, spells, and subclasses custom behaviors
  • improved translations on spider like models setting description to prevent people bear with consequences
  • improved Wizard Deadmaster summons to be 1 hour duration across all spell levels

1.5.97.15

17 Jun 18:59
0ae605e
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  • added a priority order to all features interacting with attack rolls trying to change result or buff/debuff contenders
  • added new dagger recipes [by magicskysword]
  • added Path of the Battlerager, Path of the Beast, Path of the Wild Magic subclasses [by otearaisu]
  • converted Devastating Strikes to grant +1 DEX or STR, trigger on any melee attack, and add pb damage once per turn
  • converted Dual Flurry to deal 2 attacks when dual wielding and using a weapon on an off-hand attack
  • converted Great Weapon Defense into Battle Fervor, added 15 ft movement, and +2 AC under certain conditions
  • converted Whirlwind Attack into Bladestorm, removed +1 DEX or STR, and removed extra attack restriction
  • fixed action surge interactions with bonus spells casting
  • fixed Artillerist fortified position medium cannon not granting buff to self
  • fixed attack cantrips interactions with quickened metamagic
  • fixed attributes addition operations not considering PB or half PB on non armor class ones
  • fixed concentration check causing a soft lock
  • fixed Barbarian reckless feature not triggering on reach attacks under certain scenarios
  • fixed Bountiful Luck / Lucky feats attacks, attribute checks, and saving throws outcome assignment
  • fixed Dawn spell to not counter and not dispel Magical Darkness
  • fixed Domain Tempest wrath of the storm triggering on ally hit
  • fixed effect proxies interactions with each other, i.e., Darkness, Daylight, Wall of Fire, Wind Wall, etc. [VANILLA]
  • fixed Elemental Bane spell behavior, and improved SFX
  • fixed Lizard Folk feeding claws feature not triggering attack
  • fixed Mass Cure Wounds incorrect dice assignment after 'Enable OneDnd healing dice buff' setting was added
  • fixed Mobile feat to only prevent AoO from defender that was attacked with a melee weapon
  • fixed Psionic Blast spell duration, removed concentration, and improved SFX
  • fixed some custom items missing document descriptions

1.5.97.14

09 Jun 06:20
8491ac7
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  • added Ashardalon's Stride, and Elemental Bane spells
  • fixed Domain Tempest destructive wrath and Transmuted interactions
  • fixed Domain Tempest wrath of the storm feature not consuming a reaction
  • fixed Haste, Quickened, Surge, 'action switching', 'attack cantrips', and 'replace attacks with cantrips' interactions
  • fixed Martial Guardian vigilance feature granting reaction refunds to other fighter subclasses at any level
  • fixed Mind Sharpener infusion not providing advantage on concentration checks
  • fixed Pulse Wave spell to offer push/pull options as well as increase motion distance on upcasting
  • fixed Stunning Strike behavior to not trigger on stunned enemies and auto disable on a failed saving
  • moved Psionic Blast to spell level 4, and converted it into homebrew

1.5.97.12

03 Jun 00:33
3d2406c
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  • added Gameplay > Character > 'Enable Monk Heightened Metabolism at level 10' setting
  • added Gameplay > Character > 'Enable Monk Superior Defense to replace Empty Body at level 18' setting
  • added Gameplay > Character > 'Enable Monk Body and Mind to replace Perfect Self at level 20' setting
  • added Gameplay > Rules > 'Enable OneDnd healing dice buff' setting
  • added Borrowed Knowledge, Kinetic Jaunt, Intellect Fortress, and Psionic Blast spells
  • added Great Weapon Defense and Whirlwind Attack feats
  • added Infestation, Lightning Lure, Primal Savagery, and Starry Wisp cantrips
  • added Patron Archfey and Way of Storm Soul [Tempest rework] subclasses
  • fixed Booming Blade interaction with War Caster feat to immediately attack and allow sheathed explosion
  • fixed Innovation Vivisectionist medical accuracy to work with any weapon, and organ donation to be once per short
  • fixed Patron Riftwalker rift strike to banish enemy instead of self
  • fixed Way of Freedom displaying additional flurry of blow actions on levels 3 and 11 [VANILLA]