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Releases: SolastaMods/SolastaUnfinishedBusiness

1.5.94.48

29 Jan 17:48
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  • added revised Patron Moonlit subclass [design by @HiddenHax]
  • fixed Circle of The Nights interaction with Arch Druid feature at level 20
  • fixed gadgets under attack rolls enforcing disadvantage with lighting and obscurement rules
  • fixed vanilla powers and spells with range type touch and distance greater than zero
  • improved 'Cold Resistance also grants immunity to chilled condition and reduces frozen to chilled'

1.5.94.47

28 Jan 06:23
63525d1
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  • added Gameplay > Rules > 'Cold Resistance also grants immunity to chilled condition'
  • added Gameplay > Rules > 'Cold Immunity also grants immunity to chilled and frozen conditions'
  • deprecated Patron Moonlit subclass [you can always edit settings.xml deprecated subclasses list at will]
  • fixed level up [crashing after remarkable technique fix]
  • fixed lighting and obscurement rules [still crashing with gadgets]

1.5.94.46

27 Jan 21:19
63525d1
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  • fixed enemies flanking rules [triggering false positives on allies]
  • fixed Ethereal Step spell [offering no positions]
  • fixed lighting and obscurement rules [crashing with gadgets]
  • fixed Remarkable Technique fighting style [offering no gambits]

1.5.94.45

25 Jan 13:37
a5a194d
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  • fixed distance calculation logic affecting some feats, features, fighting styles, invocations, and spells
  • fixed lighting, obscurement, and vision under invisibility scenarios [allow blind sight and tremor sense]
  • fixed Path of The Spirits wolf leadership to grant advantage to all allies within 5 ft except raging self
  • fixed vanilla Raise Dead spell adding modifiers instead of subtracting them from ability and saving check

1.5.94.44

23 Jan 19:01
665945e
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  • fixed a crash introduced on v43 that developer's tremor sense wasn't able to detect [it's a flying bug]

1.5.94.43

23 Jan 03:24
783ed2d
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THIS VERSION IS A TRIBUTE TO SGT. PEPPER, THE BEST BOSTON TERRIER ANYONE COULD HAVE HAD AS A FRIEND!
GO INTO THE LIGHT, STAY IN THE LIGHT, FIND YOUR BEST FRIEND HEY JUDE. ONE DAY, THE BAND WILL REUNITE

  • added Gameplay > Rules > 'Illusion spells automatically fail against targets with truesight in range'
  • added Gameplay > Rules > 'Use official lighting, obscurement, and vision rules'
  • added Adder's Fangs, Foresight, Heroic Infusion, Mind Blank, Power Word: Heal, and Power Word: Kill spell sprites
  • added Protector of The Wild, Ring of Blades, Shapechange, Vitality Transfer, and Weird spell sprites
  • added Remarkable Technique fighting style [learn 1 gambit and get 1 gambit usage]
  • changed Dueling fighting style to not trigger if character also has Shield Expert and wielding a shield
  • changed Way of Silhouette subclass progression with new/removed/swapped/tweaked features
  • fixed Arcane Recovery using character level instead of class level to determine max recovered slots
  • fixed Coordinated Attack gambit causing de-syncs in multiplayer sessions [cannot test so need confirmation]
  • fixed CTRL-SHIFT-T / CTRL-SHIFT-R Party Teleporter / Re-grouper not considering guest characters in party
  • fixed Find Familiar spell not considering its position for cover on touch or melee hit effects cast through it
  • fixed Heroic Infusion and Ring of Blades spells to correctly interact with Shared Spell metamagic
  • fixed Lightning Arrow spell main target damage value determination on a miss [roll all dices and inflict half dmg]
  • fixed main action spells interaction with action switching allowing bonus spells to be cast
  • fixed Roguish Slayer elimination feature not triggering on magical attacks
  • fixed Stealth Break Behavior setting to also trigger when heroes use powers to initiate combat
  • fixed vanilla always consuming a main action on battle surprise phase even if a bonus power or spell
  • fixed vanilla Cloud Kill and Incendiary Cloud spells not triggering heavy obscurement on activation
  • fixed vanilla Ray of Enfeeblement to be applied via attack roll instead of saving throw

1.5.94.42

09 Jan 17:24
c9aaf92
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  • fixed to hit / to damage attribute affecting:
    Circle of Forest Guardian
    Innovation Armor
    Innovation Weapon
    Path of The Yeoman
    Patron Soulblade
    Sorcerous Spellblade
    Wizard Arcane Fighter
    Precision focused feats

1.5.94.41

09 Jan 02:59
7d93bfd
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  • added Interface > Game UI > grid color, animation movement, and width settings under new 'Combat' section
  • added Ice Blade spell at 1st and Mystical Cloak spell at 6th
  • added vanilla Domain Law final word feature at 17th
  • added vanilla Domain Mischief fortune favors the bold feature at 17th
  • added vanilla Domain Mischief strike of chaos progression at 17th and 20th
  • changed Burning Blade, Elemental Infusion, and Noxious Spray spell sprites
  • changed Circle of The Forest Guardian bark ward feature insane temporary hit points duration and progression
  • changed Circle of The Forest Guardian sylvan durability feature at 2nd getting replaced by sylvan magic
  • changed Domain Defiler defile life feature damage progression
  • changed Domain Defiler dying light feature at 17th with additional max necrotic dice damage once per long rest
  • changed Domain Defiler insidious death magic feature to last until the end of your next turn
  • changed Domain Defiler mark for death feature at 6th getting replaced by beacon of corruption
  • changed Hand-and-A-Half into Classic Swordplay, removed +1 dmg, triggering with any one-handed melee and a free hand
  • changed Incineration spell burning damage from 4d6 to 8d6
  • changed Path of The Reaver profane vitality feature hit points piece into new draconic resilience feature at 3rd
  • changed Roguish Arcane Scoundrel arcane backslash feature to 1 usage per long rest
  • changed Roguish Slayer cloak of shadows feature to 1 minute duration and DEX modifier usages per long rest
  • changed Sorcerous Spellblade mana shield feature to be offered at 2nd instead of 1st
  • changed Way of Dragon elemental breath feature into a no cost action that consumes attack actions once per turn
  • changed Way of Tempest eye of storm feature at 17th lightning leap damage dice from 5d10 to 4d10
  • fixed 'Darkness Perceptive' and 'Light Sensitivity on outdoors only' settings incorrectly considering half dark-elves
  • fixed Closed Quarters feat sneak attack pre-requisite not validating Arcane Scoundrel at 9th or higher
  • fixed Defensive Duelist feat triggering the reaction regardless the hero main weapon finesse tag
  • fixed vanilla Domain Mischief strike of chaos triggering on magical attacks [and restricted reaction validator]
  • swapped Path of The Savagery wrath and fury feature at 10th with unbridled ferocity feature at 14th
  • swapped Way of Dragon reactive skin feature at 3rd with elemental breath feature at 6th

1.5.94.40

03 Jan 20:28
d4a8f6e
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  • added Cloud of Blades spell at 2nd
  • changed Flash Freeze spell damage from 12d6 to 10d6
  • changed Minor Lifesteal spell damage dice to D6 and target from range hit to melee hit
  • changed Skin of Retribution spell to be closer to tabletop by offering cold damage only
  • fixed a crash introduced on v39 when targeting location gadgets [plants, torches, etc.]
  • fixed Aura of Vitality spell behavior on some collateral scenarios
  • fixed bonus action spells interaction with action switching not restricting main spells to cantrips
  • fixed Cloak of Arachnida not getting immunity from Conjure Web spell effects
  • fixed deprecated subs list in settings.xml getting duplicated on every mod boot
  • fixed Elemental Expert feat re-rolling dice on any damage type
  • fixed Far Step spell to consume a bonus action and use concentration
  • fixed Skin of Retribution not removing condition when temp HPs get to zero
  • removed extra spell slot feature from Arcane Scoundrel at 17th
  • removed necrotic resistance and immunity resistance from Domain Defiler at 8th and 14th
  • removed Raven perfect shot at 17th and moved killing spree at 9th to 17th
  • removed Zen Archer from fighting style list and made it a +1 WIS feat

1.5.94.39

01 Jan 16:46
7df5d65
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  • added Gameplay > Rules > 'Update stealth on hero after attack if perceived on surprise round [first hero only]'

  • added Martial Warlord subclass [our view on a balanced Martial Marshal]

  • added Coordinated Attack (Maneuvering Attack) gambit

  • added Elusive Movement (Evasive Footwork) gambit

  • added Overwhelming Attack (Sweeping Attack) gambit

  • added Swift Throw (Quick Toss) gambit

  • fixed Blade Expert feat [ex-Blade Master] granting AC regardless of wielded weapon

  • fixed Blessing of Rime spell not removing condition when temp HPs get to zero

  • fixed Elemental Infusion spell displaying additional targets on tooltip instead of dice damage

  • fixed Monk remaining Ki points transmuting from the natural world into the integer one [no more negative Ki]

  • fixed Overwatch feat / fighting style [ex-Sentinel] keeping stop condition 1 round longer than it should

  • fixed Tactical Strike gambit not enforcing second target selection leading to a combat instability

  • fixed Taunted condition scenarios on Thunder Gauntlet weapon, Martial Guardian subclass, and Provoke gambit

  • fixed vanilla pools to also allow select Abyssal, Gnomish, and Infernal languages

  • deprecated Martial Marshal subclass [you can always edit settings.xml deprecated subclasses list at will]

  • improved vanilla grouped reactions to be executed in order of modal clicks instead of party order

  • removed recurrent temporary hit points from Innovation Armor defensive field feature

  • renamed some feats, features, fighting styles, spells, subclasses, etc. to respect copyright