Releases: SolastaMods/SolastaUnfinishedBusiness
1.5.94.48
- added revised Patron Moonlit subclass [design by @HiddenHax]
- fixed Circle of The Nights interaction with Arch Druid feature at level 20
- fixed gadgets under attack rolls enforcing disadvantage with lighting and obscurement rules
- fixed vanilla powers and spells with range type touch and distance greater than zero
- improved 'Cold Resistance also grants immunity to chilled condition and reduces frozen to chilled'
1.5.94.47
- added Gameplay > Rules > 'Cold Resistance also grants immunity to chilled condition'
- added Gameplay > Rules > 'Cold Immunity also grants immunity to chilled and frozen conditions'
- deprecated Patron Moonlit subclass [you can always edit settings.xml deprecated subclasses list at will]
- fixed level up [crashing after remarkable technique fix]
- fixed lighting and obscurement rules [still crashing with gadgets]
1.5.94.46
1.5.94.45
- fixed distance calculation logic affecting some feats, features, fighting styles, invocations, and spells
- fixed lighting, obscurement, and vision under invisibility scenarios [allow blind sight and tremor sense]
- fixed Path of The Spirits wolf leadership to grant advantage to all allies within 5 ft except raging self
- fixed vanilla Raise Dead spell adding modifiers instead of subtracting them from ability and saving check
1.5.94.44
1.5.94.43
THIS VERSION IS A TRIBUTE TO SGT. PEPPER, THE BEST BOSTON TERRIER ANYONE COULD HAVE HAD AS A FRIEND!
GO INTO THE LIGHT, STAY IN THE LIGHT, FIND YOUR BEST FRIEND HEY JUDE. ONE DAY, THE BAND WILL REUNITE
- added Gameplay > Rules > 'Illusion spells automatically fail against targets with truesight in range'
- added Gameplay > Rules > 'Use official lighting, obscurement, and vision rules'
- added Adder's Fangs, Foresight, Heroic Infusion, Mind Blank, Power Word: Heal, and Power Word: Kill spell sprites
- added Protector of The Wild, Ring of Blades, Shapechange, Vitality Transfer, and Weird spell sprites
- added Remarkable Technique fighting style [learn 1 gambit and get 1 gambit usage]
- changed Dueling fighting style to not trigger if character also has Shield Expert and wielding a shield
- changed Way of Silhouette subclass progression with new/removed/swapped/tweaked features
- fixed Arcane Recovery using character level instead of class level to determine max recovered slots
- fixed Coordinated Attack gambit causing de-syncs in multiplayer sessions [cannot test so need confirmation]
- fixed CTRL-SHIFT-T / CTRL-SHIFT-R Party Teleporter / Re-grouper not considering guest characters in party
- fixed Find Familiar spell not considering its position for cover on touch or melee hit effects cast through it
- fixed Heroic Infusion and Ring of Blades spells to correctly interact with Shared Spell metamagic
- fixed Lightning Arrow spell main target damage value determination on a miss [roll all dices and inflict half dmg]
- fixed main action spells interaction with action switching allowing bonus spells to be cast
- fixed Roguish Slayer elimination feature not triggering on magical attacks
- fixed Stealth Break Behavior setting to also trigger when heroes use powers to initiate combat
- fixed vanilla always consuming a main action on battle surprise phase even if a bonus power or spell
- fixed vanilla Cloud Kill and Incendiary Cloud spells not triggering heavy obscurement on activation
- fixed vanilla Ray of Enfeeblement to be applied via attack roll instead of saving throw
1.5.94.42
1.5.94.41
- added Interface > Game UI > grid color, animation movement, and width settings under new 'Combat' section
- added Ice Blade spell at 1st and Mystical Cloak spell at 6th
- added vanilla Domain Law final word feature at 17th
- added vanilla Domain Mischief fortune favors the bold feature at 17th
- added vanilla Domain Mischief strike of chaos progression at 17th and 20th
- changed Burning Blade, Elemental Infusion, and Noxious Spray spell sprites
- changed Circle of The Forest Guardian bark ward feature insane temporary hit points duration and progression
- changed Circle of The Forest Guardian sylvan durability feature at 2nd getting replaced by sylvan magic
- changed Domain Defiler defile life feature damage progression
- changed Domain Defiler dying light feature at 17th with additional max necrotic dice damage once per long rest
- changed Domain Defiler insidious death magic feature to last until the end of your next turn
- changed Domain Defiler mark for death feature at 6th getting replaced by beacon of corruption
- changed Hand-and-A-Half into Classic Swordplay, removed +1 dmg, triggering with any one-handed melee and a free hand
- changed Incineration spell burning damage from 4d6 to 8d6
- changed Path of The Reaver profane vitality feature hit points piece into new draconic resilience feature at 3rd
- changed Roguish Arcane Scoundrel arcane backslash feature to 1 usage per long rest
- changed Roguish Slayer cloak of shadows feature to 1 minute duration and DEX modifier usages per long rest
- changed Sorcerous Spellblade mana shield feature to be offered at 2nd instead of 1st
- changed Way of Dragon elemental breath feature into a no cost action that consumes attack actions once per turn
- changed Way of Tempest eye of storm feature at 17th lightning leap damage dice from 5d10 to 4d10
- fixed 'Darkness Perceptive' and 'Light Sensitivity on outdoors only' settings incorrectly considering half dark-elves
- fixed Closed Quarters feat sneak attack pre-requisite not validating Arcane Scoundrel at 9th or higher
- fixed Defensive Duelist feat triggering the reaction regardless the hero main weapon finesse tag
- fixed vanilla Domain Mischief strike of chaos triggering on magical attacks [and restricted reaction validator]
- swapped Path of The Savagery wrath and fury feature at 10th with unbridled ferocity feature at 14th
- swapped Way of Dragon reactive skin feature at 3rd with elemental breath feature at 6th
1.5.94.40
- added Cloud of Blades spell at 2nd
- changed Flash Freeze spell damage from 12d6 to 10d6
- changed Minor Lifesteal spell damage dice to D6 and target from range hit to melee hit
- changed Skin of Retribution spell to be closer to tabletop by offering cold damage only
- fixed a crash introduced on v39 when targeting location gadgets [plants, torches, etc.]
- fixed Aura of Vitality spell behavior on some collateral scenarios
- fixed bonus action spells interaction with action switching not restricting main spells to cantrips
- fixed Cloak of Arachnida not getting immunity from Conjure Web spell effects
- fixed deprecated subs list in settings.xml getting duplicated on every mod boot
- fixed Elemental Expert feat re-rolling dice on any damage type
- fixed Far Step spell to consume a bonus action and use concentration
- fixed Skin of Retribution not removing condition when temp HPs get to zero
- removed extra spell slot feature from Arcane Scoundrel at 17th
- removed necrotic resistance and immunity resistance from Domain Defiler at 8th and 14th
- removed Raven perfect shot at 17th and moved killing spree at 9th to 17th
- removed Zen Archer from fighting style list and made it a +1 WIS feat
1.5.94.39
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added Gameplay > Rules > 'Update stealth on hero after attack if perceived on surprise round [first hero only]'
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added Martial Warlord subclass [our view on a balanced Martial Marshal]
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added Coordinated Attack (Maneuvering Attack) gambit
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added Elusive Movement (Evasive Footwork) gambit
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added Overwhelming Attack (Sweeping Attack) gambit
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added Swift Throw (Quick Toss) gambit
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fixed Blade Expert feat [ex-Blade Master] granting AC regardless of wielded weapon
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fixed Blessing of Rime spell not removing condition when temp HPs get to zero
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fixed Elemental Infusion spell displaying additional targets on tooltip instead of dice damage
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fixed Monk remaining Ki points transmuting from the natural world into the integer one [no more negative Ki]
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fixed Overwatch feat / fighting style [ex-Sentinel] keeping stop condition 1 round longer than it should
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fixed Tactical Strike gambit not enforcing second target selection leading to a combat instability
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fixed Taunted condition scenarios on Thunder Gauntlet weapon, Martial Guardian subclass, and Provoke gambit
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fixed vanilla pools to also allow select Abyssal, Gnomish, and Infernal languages
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deprecated Martial Marshal subclass [you can always edit settings.xml deprecated subclasses list at will]
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improved vanilla grouped reactions to be executed in order of modal clicks instead of party order
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removed recurrent temporary hit points from Innovation Armor defensive field feature
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renamed some feats, features, fighting styles, spells, subclasses, etc. to respect copyright