Releases: SolastaMods/SolastaUnfinishedBusiness
Releases · SolastaMods/SolastaUnfinishedBusiness
1.5.97.42
1.5.97.41
- added 'Enable Barbarian Instinctive Pounce at 7' setting
- added 'Enable Barbarian Primal Knowledge at 3' setting
- added 'Enable applying Poisons to weapons as a bonus action' setting [by SilverGriffon]
- added 'Enable drinking Potions as a bonus action' setting [by SilverGriffon]
- added 'Enable stacking Art items' setting [by SilverGriffon]
- added 'Enable stacking Daggers and Hand Axes' setting [by SilverGriffon]
- added 'Grant Katana Weapon Specialization to Monks' setting
- added 'Swap Barbarian Persistent Rage with 5e 2024 version' setting
- added 'Swap Barbarian Relentless Rage with 5e 2024 version' setting
- added Base, Primed, +1, +2, +3, Bearclaw, Lightbringer, Souldrinker, Whiteburn Katanas
- added custom models to Katana, Lightning Launcher, Long Mace, Pike, and Thunder Gauntlet [by cckcckcc]
- fixed 'Improved Barbarian Brutal Strike at 17' setting missing 2 additional effects offering
- fixed 'Regain one Rage point at short rest' setting to be active from level 1 instead of 7
- fixed Domain Mischief strike of chaos not triggering on ranged attacks
- fixed Eldritch Smite interaction with 'Paladin smites as a bonus action' setting
- fixed Fighter tactical shift applying on level 1 instead of 5, and not preventing AoO if moving one cell only
- fixed Lighting and Obscurement rules interaction with Fighter tactical shift, and Rogue cunning strike withdraw
- fixed Pact of Chain bind chain usages when acquired as a 2024 invocation
- fixed Thunder Gauntlet interaction with Cleaving Attack, and Power Attack feats
1.5.97.40 - Anniversary Edition TALKS!
ATTENTION: Check "The Forsaken Isle" and "Morrows Deep" from Artyoan, updated with NPCs text-to-speech data
- added 'Enable Fighter Studied Attacks at 13' setting [ADV if previous attack in turn against same target missed]
- added 'Enable Fighter Tactical Mind, and Tactical Shift at 2 and 5' setting [augment second wind scenarios]
- added 'Enable Hideous Laughter 5e 2024 spell version' setting [+1 target per upcast]
- added 'Enable Hunter's Mark 5e 2024 spell version' setting [force damage]
- added 'Enable Power Word Stun 5e 2024 spell version' setting [target stopped for one turn if has more than 150 hp]
- added 'Enable Rogue Improved Cunning Strike at 11' under existing Cunning/Devious strike setting
- added 'Enable Rogue Reliable Talent at 7 instead of 11' setting
- added 'Enable Sorcerer Arcane Apotheosis at 20' setting [free metamagic use once per round]
- added 'Enable Sorcerer Sorcery Incarnate at 7' under existing Innate Sorcery setting
- added 'Enable Spare the Dying 5e 2024 spell version' setting [range double every cantrip level upgrade]
- added 'Enable Spider Climb 5e 2024 spell version' setting [+1 target per upcast]
- added 'Enable Wizard Memorize Spell at 5' setting [memorize 1 spell on short rests]
- added Aura of Vitality, Banishing Smite, Crusader's Mantle, Mirror Image, Swift Quiver, Weird, and Wrathful Smite spells 5e 2024 version
- added General > Campaigns > 'Enable Speech on custom campaigns' setting with 22 EN voices for narration, heroes, and NPCs
- added General > Rules > 'Enable an unlimited number of inventory actions per turn' setting [by SilverGriffon]
- added Ray of Sickening spell, Blessed Warrior, and Druidic Warrior fighting styles
- fixed 'Enable Second Wind to use 5e 2024 usages progression' forcing max usage to zero when off
- fixed Defensive Duelist triggering on any attack roll instead of melee attacks only
- fixed Grapple interaction with teleporting enemies
- fixed Martial Arcane Archer Beguiling Arrow charmed condition application time, and improved all arrows impact SFX
- fixed Patron Hexblade interaction with 5e 2024 pact of blades invocation [by BradS]
- fixed Staff of Fire not granting fire damage resistance to wielder [VANILLA]
- fixed True Strike 2024 version not allowing ranged or thrown, and enforcing concentration
- fixed weapon attribute determination not enforcing the higher scored modifier [i.e.: Hexblade, precision feats, etc.]
1.5.97.39
- added 'Allow Potions and Scrolls to be carried and used in the ammunition slots' setting [by SilverGriffon]
- added 'Allow Potions and Scrolls to be carried and used in the off-hand weapon slot' setting [by SilverGriffon]
- added 'Enable Arcane Sword, Circle of Death, Flame Strike, Ice Storm, and Vicious Mockery 5e 2024 spells version' setting
- added 'Enable Divine Favor 5e 2024 spell version' setting [no concentration]
- added 'Enable Lesser Restoration 5e 2024 spell version' setting [bonus action]
- added 'Enable Magic Weapon 5e 2024 spell version' setting [bonus action, no concentration, enhancement at 3rd and 6th]
- added 'Enable Power Word: Kill 5e 2024 spell version' setting [12d12 psychic damage if above 100 hp]
- added 'Enable Stone Skin 5e 2024 spell version' setting [provides resistance to magical B/P/S as well]
- added 'Enable True Strike 5e 2024 cantrip version' setting [blade cantrip like]
- fixed 'Enable all Casters to use new prepared spells tables' not considering subclass bonuses
- fixed 'Enable bonus action on Healing Potions and Antitoxin usages' allowing other usable item types
- fixed 'Enable Lay on Hands as bonus action' not getting offered in combat
- fixed 'Enable Second Wind to use 5e 2024 usages progression' adding +1 usage
- fixed Aimed Attack maneuver not consuming bonus action, and not adding die damage to attack
- fixed Bonfire and Word of Radiance cantrips getting auto immunity from positions
- fixed dice damage progression on powers and additional damage blueprints defined in subclasses [i.e: Hail of Blades]
- fixed Martial Arcane Archer bursting arrow not damaging original target nor applying same dice rolls to all targets
- fixed spend power action passing a null instance to mod custom behaviors leading to desyncs and soft locks
- fixed Stealthy action from key bind not broadcasting status on multiplayer sessions
1.5.97.38
- added False Life to 'Enable healing spells 5e 2024 spells version'
- fixed 'Enable all Casters to use new prepared spells tables' on Rangers
- fixed 'Enable Countercharm at level 7 as a reaction instead of level 6 as an action'
- fixed 'Enable Paladin spellcasting at level 1' integration with variant spell rules
- fixed 'Enable Ranger spellcasting at level 1' integration with variant spell rules
- fixed 'Enable Sorcerous Restoration at level 5' missing short rest activity blueprint
- fixed infusions termination rest activity under multiplayer session
- fixed Patron Moonlit lunar chill, and lunar radiance detrimental conditions duration
- fixed Rogue stroke of luck missing foreign translations introduced on v37
- improved Armor of Agathys, and Power Word Heal to 5e 2024 versions
1.5.97.37
- added 25+ new settings under tabletop 5e 2024 section
- added Wizard Abjuration arcane ward recharge bonus action
- added Wizard Graviturgist gravity well power toggle
- fixed bardic inspiration on attack rolls not stacking with similar behaviors [VANILLA]
- fixed campaigns translator to avoid location titles and break campaigns
- fixed Charmed by Hypnotic Pattern not getting considered on incapacitated checks [VANILLA]
- fixed Circle of Wildfire spirit allowed actions when summoner is incapacitated
- fixed Counterspell integration with lighting and obscurement rules
- fixed Dispel Magic and similar not considering proxies
- fixed melee and range hit powers damage form dice advancement under multiclass scenarios
- fixed recurrent effects interaction with immunity from proxies [VANILLA]
- fixed Sickening Radiance exhaustion immunity on constructs, elementals, undead, and constructs
- fixed Wizard Abjuration projected ward crash on gadgets
- fixed Wizard Graviturgist descriptions, SFX, and behaviors
1.5.97.36
- added behavior package choices on heroes controlled by AI [single player only]
- added Character > Classes > 'Enable Lay on Hands as bonus action' [OneDnd]
- added Character > Classes > 'Enable Paladin spellcasting at level 1' [OneDnd]
- added Character > Classes > 'Enable Ranger spellcasting at level 1' [OneDnd]
- added Character > Classes > 'Enable Smite as bonus action' [OneDnd]
- added Character > Classes > 'Enable Wizard to learn the school of magic at level 3' [OneDnd]
- added Character > Spells > 'Enable all Prepared Casters to determine max prepared count from a table' [OneDnd]
- added Character > Subclasses > 'Enable Abjurer arcane ward implementation to behave like BG3'
- added Character > Subclasses > 'Swap Evoker sculpt spells and potent cantrip features' [OneDnd]
- added dungeon maker key bindings under vanilla settings > keyboard
- added Gameplay > Crafting & Items > 'Enable bonus action on Healing Potions and Antitoxin usages' [OneDnd]
- added Gameplay > Rules > 'Enable Surprised condition to enforce initiative disadvantage' [OneDnD]
- added Grapple immunity to some monsters [i.e.: elementals, ghosts, etc.]
- added Wizard Abjurer [by BradS] and Evoker subclasses
- fixed attacks of opportunity not triggering on reach enter [i.e.: polearm master]
- fixed attribute modifiers not stacking in wild shape [i.e.: rage points]
- fixed concentration checks triggering on zero damage
- fixed Martial Psi Warrior kinetic barrier, and Oath of Altruism defensive strike to use a minimum +1 modifier
- fixed melee and/or unarmed validation scenarios [i.e.: mobile, stunning strike]
- fixed Rime's Binding Ice, and Tasha's Caustic Brew to try effect removal only half of the times
- fixed spell selection UI to sync Wizard evocation selections with Shock Arcanist arcane warfare
- fixed Tasha's Caustic Brew to inflict damage at start instead of end of turn
- fixed teleport logic to leave actors behind if no available destination position
- fixed Wizard Graviturgist descriptions, and other minor issues
- reorg mod UI with more intuitive grouping, and new One DnD and Tabletop sections under Gameplay > General
1.5.97.35
- added final behaviors to Brawler, and Grappler feats [demoted Pugilist fighting style as redundant now]
- added Gift of the Gem Dragon feat [bumped with prone in addition to push]
- added key bindings for Select Character 5, Select Character 6, and Hide action [official UI keyboard section]
- fixed Armor of Agathys damage determination, and consideration on reach attacks
- fixed campaigns translator missing lore operations [i.e.: learn/unlearn/un-chart locations]
- fixed Chromatic Dragon power not tracking any usages instead of PB per long rest
- fixed Circle of Wildfire cauterizing flames not triggering on actor move step
- fixed Defensive Duelist validating attacker wielded weapons instead of feat owner to present reaction
- fixed Elemental Adept, and Elemental Master to reroll all damage dice of type instead of first instance only
- fixed Enhanced Bond, Mind Sculpt, Power Surge, and Radiant Soul effect range type damage determination
- fixed gadgets save soft lock under certain scenarios [i.e.: area activators]
- fixed grappled actor interaction with flying grappler, prone, and dangerous zones [i.e.: Spike Growth]
- fixed Great Weapon fighting style to reroll all damage dice instead of first instance only [VANILLA]
- fixed Great Weapon Master, Power Attack, and Sharpshooter to use vanilla toggles and play nice on multiplayer
- fixed Martial Warlord coordinated assault to also trigger if ally has unarmed instead of weapon only
- fixed Martial Warlord press the advantage triggering on all unarmed and weapon attacks instead of melee only
- fixed Patron Tree, Remorhaz, Wight Lord, and Young Remorhaz retribution consideration on reach attacks [VANILLA]
- fixed Umbral Stalker shadow strike re-rolling damage dice on all attacks instead of sneak only
- moved some mod settings to be offered under game official UI [check GUI, and keyboard sections]
- reorg mod UI with more intuitive grouping [check general sections under backgrounds, spells, subclasses, etc.]
1.5.97.34
- fixed battles soft lock with reaction spells, and readied actions
- fixed Circle of Nature level up instability when switching subclasses
- fixed Circle of Wildfire enhanced bond on successful save, and damage on first target only
- fixed Dissonant Whispers de-sync on multiplayer
- fixed Green-Flame Blade 2nd target damage, and interaction with reaction powers
- fixed override party size setting interaction with heroes selection on new multiplayer
- fixed Spike Growth and similar 2x damage on last tile move
- fixed Wizard War Magic power surge on successful save
1.5.97.33
- added homebrew Brawler feat
- fixed Armor of Agathys spell condition removal, and damage determination logic
- fixed guests, monsters, and NPCs spell casting soft locking the game
- fixed Create Bonfire cantrip recurrent damage dice number determination
- fixed RESPEC invalid save state introduced on v32 [doesn't fix broken saves]
- improved Grapple behavior with larger targets pathfinding, and movement blockers